Migrated from Lemm.ee under the same username.

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Joined 3 months ago
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Cake day: June 29th, 2025

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  • The stock image used for the article is click bait of course

    TL;DR

    The missile holding the warhead exploded but not the actual nuke itself:

    A massive intercontinental ballistic missile – the Titan II – exploded inside the missile silo base in Arkansas. At the time, the missile was armed with a massive 9.5 megaton thermonuclear warhead.

    Miraculously, the warhead inside the missile did not explode. It was, however, lost for about a day until it was discovered, nearly two hundred meters away from the missile silo. Fortunately for the workers near the site, and thousands of others surrounding the immediate area, the safety features encasing the nuclear warhead prevented a cataclysmic fissile reaction from happening, and prevented the leak of any radioactive material.







  • Had a Naga at first but refused to buy Razer after it broke (got quite a few years out of it). I’m on my second G600 and bought a third off eBay which is sitting on my shelf new and sealed. Of I ever get to the point that the third one dies, then I’ll maybe scavenge the first two for parts and repair one XD



  • From the article about what is vulnerable:

    For Linux systems, attackers need the target to be using a vulnerable 7-Zip version while extracting an archive format that supports symbolic links, such as ZIP, TAR, 7Z, or RAR files.

    On Windows systems, additional requirements must be met for successful exploitation. The 7-Zip extraction process must have elevated privileges or operate in Windows Developer Mode to create symbolic links. This makes Windows systems somewhat less susceptible but not immune to the attack.

    So Linux users would have to scan for symbiotic links beforehand, and Windows users just need to never run with elevated privileges, or scan beforehand if they do (I’m assuming that elevated privileges means “run as administrator”?)




  • Kinda forgot the update lol.

    The demo is a pretty good. It’s a bit limited in terms of progression, but there’s a good concept in there. You can certainly have a lot of fun if you want to try and push the demo to its limits.

    I felt it needed some rework with a few of the mechanics. Little oddities or mechanics that could be improved.

    One small example is the villagers that sell items. They leave the house, walk to the storage, pick up some items, then carry them to the market. Instead of walking back to the storage they respawn at the house and do it all over again. Kinda silly on it’s own. On top of that, any gathered crops are instantly put in the warehouse without villagers having to carry them over. The combination of those two means there’s zero reason to not put the houses, warehouses, and market right next to each other.

    It’s things like that which really show how much work is still needed. It’s certainly not bad. Far from it. I just hope the dev is able to notice things like these and is willing to rework parts of the game.









  • I’ll keep that in mind. Since you’ve pointed it out I can definitely see the technical difficulties of a system like that.

    One thought I just had: could each individual NAS unit have its own 1:many? For example, the NAS in one house controls the backup for those people and the NAS in the second house controls the backup for them. That way each household can still access their own files through a wire if needed.