I was actually able to get the software working by adding it to steam as a “non steam game”. Proton (GE in my case) was able to run it just fine, which is great, as that was one of the last reasons I had to boot into Windows.
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Hazzard@lemmy.zipto Linux Gaming@lemmy.world•Adding Linux GPU Benchmarks: Best Distributions for Gaming Tests, ft. Wendell of Level1 TechsEnglish13·16 days agoEager to see this, and really glad they’re going with Bazzite, as that’s become my personal gaming rig for much the same reasons they’re doing this now. Will absolutely consider their hardware reviews and benchmarks with this data over others.
Haha, perfectly valid, thanks for the clarification!
Dang, I know Bazzite’s whole advantage over SteamOS is integration speed, but man are they quick. Incredible team.
Stoked to hear I’ll get to try this out so soon!
Nice stuff! Does anyone know how long these upgrades usually take to make it to bazzite-gnome?
Very cool! I’ve only just recently gotten to experience the joys of AV1 for my own game recordings (Linux is way ahead of Windows here), and dang is it nice. 10 minute flashback recordings of 4K HDR@60 for only 2.5GB, and the results look fantastic. Can just drag and drop it over to YouTube as well, it’s fully supported over there.
Glad to see things moving, I’ll be eager to check this out in a few years once it has wider support!
Hazzard@lemmy.zipto PC Gaming@lemmy.ca•Borderlands 4 "Officially Optimized" By Nvidia & IT SUCKS! - Hardware UnboxedEnglish1·27 days agoI mean… it’s not shocking that “officially optimized” doesn’t mean Nvidia contributed for years to the game. It’s probably a month or two of consultation. I’m sure Nvidia’s engineers are competent and can optimize better than this, but I wouldn’t expect a radical overhaul just because they touched it.
I don’t think this really tells us anything except that execs are gonna exec, and companies love a good advertising tagline regardless of how misleading it is. So… nothing new.
Hazzard@lemmy.zipto No Stupid Questions@lemmy.world•Why is Lemmy much better with telling a user why they were banned?4·1 month agoI’d assume the biggest reason, in addition to what others have said, is the difference in user numbers. It’s a lot easier to be a good mod at this scale than at the massive scale of Reddit, especially with the rampant AI bots, and without powerful tools like defederation, the clearly visible mod log, etc.
I’d assume most people bothering to moderate, even on Reddit, intend to do a good job with every report, but being overworked forces people’s hand.
Hazzard@lemmy.zipto Linux Gaming@lemmy.world•PSA: If your controller rumble isn't working in Silksong, then try forcing Proton in the game's properties on SteamEnglish1·1 month agoUgh, it’s incredible. Hollow Knight has been one of my favourite games for years, and thus far my expectations for Silksong have actually been exceeded, not just met. Utterly loving it.
Hazzard@lemmy.zipto Linux Gaming@lemmy.world•PSA: If your controller rumble isn't working in Silksong, then try forcing Proton in the game's properties on SteamEnglish1·1 month agoSeemed flawless besides the external controller issues. It’s already steam deck verified, after all, so hopefully this is a quick fix for them.
But yeah, until that patch comes, I’ll be forcing proton :/
Hazzard@lemmy.zipto Linux Gaming@lemmy.world•PSA: If your controller rumble isn't working in Silksong, then try forcing Proton in the game's properties on SteamEnglish2·1 month agoYes! I had that issue as well. I managed to sidestep that one by screwing with gamescope, scopebuddy, steam input, switching the controller to 2.4GHz, and restarting the game several times.
Once I unlocked Sprint everything fell apart again, and that’s when I did some googling and realized I was running the native Linux version.
Hazzard@lemmy.zipto Linux Gaming@lemmy.world•PSA: If your controller rumble isn't working in Silksong, then try forcing Proton in the game's properties on SteamEnglish3·1 month agoYeah, proton is a bit of an odd dual edged sword like that. Obviously the dream would be the Linux market share getting large enough that it’s a no-brainer to focus on that version and make it as excellent as possible, and proton is essential for that, but at least for now, proton is so good that it makes it hard to justify a native version.
If you can’t maintain a high standard of excellence for your Linux port, savvy players will just use your Windows version through proton anyway, because it’s already a high quality port. Easy to understand why many studios forego a native Linux version altogether.
Hazzard@lemmy.zipto Linux Gaming@lemmy.world•PSA: If your controller rumble isn't working in Silksong, then try forcing Proton in the game's properties on SteamEnglish61·1 month agoThis was also the solution to me for a weirder problem, running on Bazzite with an 8BitDo Ultimate 2, I was sprinting randomly, especially when cresting ledges, and the dash button was inconsistent.
Extremely frustrating, the game feels significantly better with sprinting working as intended via Proton (I used GE-latest, but I assume it works with most proton versions). Would be nice to see the native version fixed, but proton is perfectly fine for now, and “external controller on Linux” is likely a lower priority bugfix.
Unfortunately, I don’t think this would work.
The answer to where you should plug in is directly into your GPU, as streaming the data from your external GPU to your iGPU will cause data throughput issues as it has to constantly stream data back and forth through the PCIE bus. Even in simple games at low resolutions where that wouldn’t be an issue, you’d still be introducing more input lag. That’s why connecting your display to your motherboard is usually considered a rookie mistake.
But obviously, if you’re outputting from your external GPU, that silicon is still being used while rendering on the iGPU, which I believe would erase any potential power savings.
I think the better solution if you really want to maximize power savings, would be to use a conservative power setting on your main GPU, and do things like limiting your framerate/selecting lower resolutions to reduce your power draw in applications where you don’t need the extra grunt. Modern GPUs should be pretty good at minimizing idle power draw.
The problem isn’t the tech itself. Getting a pretty darn clean 4k output from 1080p or 1440p, at a small static frametime cost is amazing.
The problem is that the tech has been abused as permission to slack on optimization, or used in contexts where there just isn’t enough data for a clean picture, like in upscaling to 1080p or less. Used properly, on a well optimized title, this stuff is an incredible proposition for the end user, and I’m excited to see it keep improving.
Hazzard@lemmy.zipto Linux@programming.dev•Steam data reveals PC gamers shifting from Windows to Linux2·2 months agoMhm, fair point. Although… I would say the steam deck’s popularity and proof of viability as a gaming device is doing an immense amount of work on its own. I built a gaming PC ~2 years ago, and even as a long time developer and someone comfortable with a UNIX terminal I opted to get a copy of Windows for gaming, and had to awkwardly get to grips with it and find tools to get it playing the way I wanted.
It’s only ~1 month ago that the prevalence and maturity of the steam deck (combined with Windows recall re-emerging🤮) finally had me at ease enough to give Bazzite a shot, and since jumping myself and expressing how happy I am with it, 2 of my long term “on the fence” friends have asked me questions and are starting to try Linux themselves.
Larger Linux market share, regardless of how it gets there, gives broad confidence in Linux, and also pushes developers and Steam itself to maintain Linux support and tools like Proton, which reinforces the cycle, even if it doesn’t help us “kill Windows” for as long as users don’t understand how to install it.
Hazzard@lemmy.zipto Nintendo@lemmy.world•What are you playing this weekend? 2025-08-15English1·2 months agoAgreed that the Bananzas are a little weird. Personally I find myself toggling it on and off (you can drumbeat again to transform back), which causes it to use so little meter that it’s recovered almost instantly, if not already recovered by the coins I earned doing the thing.
I’m definitely not using it as a transformation as much as I am just using it as a move in the kit though, so I’m not feeling like I’m using it as intended either.
Hazzard@lemmy.zipto Nintendo@lemmy.world•Two Of The Worst-Reviewed Games On Switch 2 Come From NintendoEnglish301·2 months agoI do really think they fumbled the bag here with “Welcome Tour”. Could’ve been a cool pack in, would’ve been reminiscent of Wii Sports, and apparently it’s a decent quality package that probably would’ve been well received, and helped build hype for the console.
Instead, they charged a pittance for it. No way are they getting many sales, and they gave us an easy narrative that they’re greedy and have lost their way since Reggie and the Wii, just as they launch a hella expensive console with big price increases and don’t need that kind of PR.
They turned an easy PR win that might have helped move units into a PR disaster in a touchy time, for chump change next to their profit margins on the console + games like Mario Kart World. Also lost a chance to advertise and show off what the new hardware can really do, the whole thing looks like a big advertisement anyways. Hell, it even looks pretty neat, but there’s not a snowballs chance in hell of me paying for it.
Hazzard@lemmy.zipto PC Gaming@lemmy.ca•AMD's tiny FSR 3 update aims to improve upscaling quality but also lays the foundation for adding Redstone AI tech to gamesEnglish2·2 months agoInteresting. I’ve been using XeSS lately, after seeing better results in DOOM TDA, but now I’m curious if this is worth using instead, and figuring out an FSR replacer on Bazzite to use this.
This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It’s cool tech, but I resent the way this stuff is marketed like it’s amazing for everyone when it’s only a better experience for like… 0.1% of players.
Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I’m not sure what the scenario is where I’d really want this. Nice for people with 500Hz+ monitors, who play games that don’t natively support frame generation, where they can’t natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren’t competitive enough to care more about the input lag increase more than the “fluidity” one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?