• Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    The time sink was probably in prototyping for new ideas to serve as the core of the game, then in generating content that would be considered innovative and fun for people to use that core with. Games are often a moving target where they need to try things that don’t work before finding ideas that will last.

    • mauri9998@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      Meaning that graphics really are not the reason for why games have such long development cycles at all.

    • Crow@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      They took an entire year for just polishing up the game. I’m sure everything else took great time too lol.