(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I’d have two nickles.

  • Pegatron@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do.

    Modern games have programmed people to be incurious and intellectually lazy

    • bermuda@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I disagree but I’m too intellectually lazy to bother with a well thought out response

    • NuPNuA@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.