• conno02@lemmy.world
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    1 year ago

    i mean, i can’t think of a proprietary application that does everything that blender does, so there’s no need to list blender as an ‘alternative’ i guess.

    i’m not particularly familiar with the 3d modeling space, i’ve only done basic stuff. feel free to correct me

    • Rodrigo Peñalba@mastodon.social
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      1 year ago

      @conno02 hot take: people saying GIMP is the Alternative to Photoshop without saying its UX it’s the most unusable ever. Even Krita or Affinity Photo/Designer have better user interfaces than GIMP.

    • rndll@lemmy.world
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      1 year ago

      I work in Architecture and fully transitioned our firm from using 3dsMax and Vray with Blender just before the pandemic started. Haven’t looked back ever since. Blender does a lot of things but for the most part, it’s an alternative to any mesh based 3d modeling and sculpting program. E.g. 3dsMax, Maya, C4D, Zbrush, etc.

      • conno02@lemmy.world
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        1 year ago

        yeah, after reading the article, its absence is quite odd-- i guess the author thinks its hard to learn, or something.

        blender is my first 3d modeling & sculpting program, and it did take me a long time (6 months) to learn. i guess there could be some merit in not including blender, but i haven’t tried the other programs, so i wouldn’t know

        • rndll@lemmy.world
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          1 year ago

          Knowing what I know now, I would say Blender is a lot easier to learn and master than 3dsMax or Maya. Blender does have some quirks that 3dsMax does easier like grouping vs collections but you can just use add-ons to do the same things. I haven’t really found anything lacking with Blender that made me want to go back to Max. I’m happy to be rid of that software and just Autodesk in general.