Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.

  • simple@lemmy.worldOP
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    1 year ago

    Probably safe enough if you’re working on small hobby projects, I definitely wouldn’t recommend it if you’re doing something serious. There could still be regressions or breakage, I would wait until the release candidates later this month before switching.

    • Panda@lemmy.world
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      1 year ago

      Thanks for the advice! Do you (or anyone else) happen to know if there are big C#-related changes in 4.1? I’m worried I’m trying to fix something in 4.0.3 that will already be fixed in 4.1. I did read the Dev snapshots and I know about the custom resources and the GlobalClass attribute.

      Thank you!