The last playgroup I had wasn’t conventional; we didn’t play commander, but we also weren’t heavily 1v1, we all played modern decks but our games were both group ffa games and 1v1 games, and we had to balance our decks for both.

One thing that helped our games stay balanced was that we very often played planechase on top of that — not with the standard rules, though, rather than each player bringing a deck of planes, we just used a full set of planes (we played proxy back then), and had one big plane deck which was “neutral” to any player, and existed to help weaken combos and strengthen general purpose strategies.

Also now that i’m trying to get into commander, commander feels like a fun place for the mechanic, whether under standard rules or the “neutral all planes shared deck” variation i played.

Is this an unpopular opinion?

    • rubythulhu@mtgzone.comOP
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      1 year ago

      The march of the machine commander decks each come with a unique deck of 10 planes (well, 9 planes and 1 phenomenon each) so if you buy those that’s 50 planes.

      The doctor who set will also have 10 planes in each of 4 commander decks, and that’s another 40 if your playgroup is cool with universes beyond cards.