I’m working on a game right now, and life would be so much simpler if I could emit a signal when a PathFollow3D crosses the progress mark of 1.0 and resets. This would signify the end of a stage, and I could then use it to pop up the end-of-level overlay.
Kind of like the finished signal for a sound.
Unfortunately, I can’t find any information on this.
For the moment, I’m working around the apparent absence of such a signal by putting a collision shape at the end of the path. But, it really feels like it should be a thing.