I’m working on a game right now, and life would be so much simpler if I could emit a signal when a PathFollow3D crosses the progress mark of 1.0 and resets. This would signify the end of a stage, and I could then use it to pop up the end-of-level overlay.

Kind of like the finished signal for a sound.

Unfortunately, I can’t find any information on this.

  • Lil' Bobby Tables@programming.devOP
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    1 year ago

    For the moment, I’m working around the apparent absence of such a signal by putting a collision shape at the end of the path. But, it really feels like it should be a thing.