Hello all,
I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.
Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?
I’m not convinced that burying functionality in a library like Unreal’s blueprints is always conducive to learning programming.
It’s not buried, Unreal blueprints are extremely searchable. It’s less about learning programming and more about learning logic. Programming is like “what perfect syntax will get the result I want.” blueprints and logic flow is “this does this and so I get this.” Far more visualized and helpful to people who don’t know how to program.
Several times I’ve seen designers come on to a project only knowing what they want to have happen, pick up blueprints, and get the logic to do those things. That’s learning. Is it programming? probably not in the sense it’s not dealing with perfecting syntax but it’s learning programming to make the computer do the logic you want it to do. The end result is that people want to make games, is it learning programming to learn how to make games? Probably not. It’s learning how to make art in general. IMHO, it’s far better than programming.