Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.
The discovery texts in the book just broke up the pace so much. Spliting the party made the down time insufferable and the “combat/diplomacy” mechanic was horrible.
We’re a group of 5 so someone would had to sit out every time and after one play I told everyone I would be happy to be that person…
Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.
The discovery texts in the book just broke up the pace so much. Spliting the party made the down time insufferable and the “combat/diplomacy” mechanic was horrible.
We’re a group of 5 so someone would had to sit out every time and after one play I told everyone I would be happy to be that person…