It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
My appetite for PvP dropped off precipitously after college. I just don’t have the time to dedicate to getting good at any game, and every online multiplayer game I’ve ever played is toxic if you aren’t at least decent. I have no interest in a sixteen year old cursing me out because I don’t have the map memorized.
Single player generally also brings in much more flexibility, especially when it comes to things like mods. With my limited free time, if I’m enjoying a game except for thing x, I prefer the ability to remove or diminish that thing x. Also, you have the ability to pause to change laundry loads or whatever.
Mods are big for me. I almost just don’t play in modded games these days, with few exceptions. Not impossible to do that in multiplayer, but it has a whole new dimension of challenge to it.
My appetite for PvP dropped off precipitously after college. I just don’t have the time to dedicate to getting good at any game, and every online multiplayer game I’ve ever played is toxic if you aren’t at least decent. I have no interest in a sixteen year old cursing me out because I don’t have the map memorized.
Single player generally also brings in much more flexibility, especially when it comes to things like mods. With my limited free time, if I’m enjoying a game except for thing x, I prefer the ability to remove or diminish that thing x. Also, you have the ability to pause to change laundry loads or whatever.
Mods are big for me. I almost just don’t play in modded games these days, with few exceptions. Not impossible to do that in multiplayer, but it has a whole new dimension of challenge to it.
With kids being able to pause when you have to stop the kids from killing themselves or eachother is usually a plus