I’ve been coding for about thirty years and have worked with a variety of game engines, and no game engine.
I prefer Godot. I like the passionate community behind Godot, and the fact that it’s not only source-available (essential!) but fully open source. I also like that it’s suited to a wide variety of game types; Unreal is great, but it’s much more specific.
Lastly, I appreciate its general design philosophy. As an example, while I might personally have designed GDScript differently, it’s spot-on with being a reliable front-end language with a minimal chance of CTDs, yet it doesn’t insist on itself.
I’ve been coding for about thirty years and have worked with a variety of game engines, and no game engine.
I prefer Godot. I like the passionate community behind Godot, and the fact that it’s not only source-available (essential!) but fully open source. I also like that it’s suited to a wide variety of game types; Unreal is great, but it’s much more specific.
Lastly, I appreciate its general design philosophy. As an example, while I might personally have designed GDScript differently, it’s spot-on with being a reliable front-end language with a minimal chance of CTDs, yet it doesn’t insist on itself.