Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • ggtdbz@lemmy.dbzer0.com
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    8 days ago

    I once read a comment on the old site about how Skyrim’s combat is like mashing WWE action figures together.

    I completely agree but I don’t think that’s a weakness at all. Maybe when it released, the game was seen as a grand RPG by more casual people and as a watered down Oblivion by older ES players.

    But I think by looking at it not through the lens of a grand RPG, but as a familiar, comforting brain-off experience, it really shines. It really gave us the most it could for how low effort it is to play, and I mean that in a good way.

    I remember getting recommended a YouTube video (by the algorithm) called something like “why do we still like Skyrim” and I thought the video was very disappointing. And I think the video’s thesis was about the same as mine in this comment. I wanted it to be something like this:


    I associate the game with a long tradition of RPGs that I wasn’t around for, as one of the last great games we got before the priorities of the industry shifted again. The graphics didn’t need to be perfect, the comically small number of VAs didn’t need AI bullshit, the straightforward story lines don’t need to be groundbreaking. The music and atmosphere though are immaculate. It’s a game with a ton of flaws, even some jank that is endearing in hindsight. It just works!

    Throw on the modding aspect and you have a very “pure” PC gaming experience. This is exactly what I want from a game, something that’s good enough to just be fun to run around aimlessly in, without feeling like I need a podcast to play in the background, that I can just lose hours in.

    I’m playing a much higher effort game now. Workers and Resources Soviet Republic makes the Cities Skylines 2 look like drawing stick figure houses. WRSR is absurdly complex and is super engrossing when you’re in it, if you’re wired to enjoy these types of games. However, I need to be mentally ready to jump in.

    With Skyrim I just launched it when I was bored, and I was less bored after.

    I insist: Skyrim’s simplicity is what made it work.

      • ggtdbz@lemmy.dbzer0.com
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        8 days ago

        A lot of complaints around release were that the game wasn’t as complex as Oblivion or Morrowind, to the point that it was a disappointment for more hardcore players.

        • Dasus@lemmy.world
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          8 days ago

          Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don’t ever recall hearing anything like that.

          Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might’ve felt smaller to some.

          • Jeffool @lemmy.world
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            8 days ago

            It was definitely a thing some people felt. There are several reasons some people like one TES game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that’s divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.

            • Dasus@lemmy.world
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              8 days ago

              Were you there?

              Do you know what Oblivion didn’t have, for instance?

              Dual Wielding.

              • Jeffool @lemmy.world
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                7 days ago

                Yeah, I was there. I’m 44. I loved all three games and played them on release (Morrowind, Oblivion, Skyrim.) I don’t want to oversell it. It was game of the year almost everywhere. Famitsu even gave it a 40/40. Maybe their first Western game reviewed as such? I remember that being a big deal. It was very well loved and very popular. A co-worker I knew who mostly only played Madden was sheepishly admitting he not only was paying it, but really loving going around picking plants for recipes.

                But the skill system caught a lot of guff, which I recall being an issue some people had. I definitely remember the skill system being a thing that made a lot of people angry.

                A lot of the other things were complaints you’ll find in other TES games, but people think a new game should’ve changed these things. For instance, there was the normal physics issues we get in a 3D TES game, which being the third game in a row, was adding up for some people. Then cities (and some buildings in cities) require loading was hated by some people who considered it old fashioned. Especially once a mod came out that got rid of that for cities. Also, the popularity of mods was instant. Not just people trying to add content, but initially a lot of that was people replacing models, and really talking shit on their modeling and textures.

                Yeah, it got a lot of shit. But those people were playing it too. These are fellow gamers we’re talking about. People absolutely complain.

                • Dasus@lemmy.world
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                  7 days ago

                  But the skill system caught a lot of guff, which I recall being an issue some people had. I definitely remember the skill system being a thing that made a lot of people angry.

                  You’re a decade or so older than me, and I think that affects our experiences of how it was received.

                  Personally I wasn’t on any online forums (at least ones which discussed TES) back then. I only had friends of my own age, people who had been tweeners/teeners when Morrowind came out and older teenagers when Oblivion came out.

                  I genuinely don’t remember any gripes about the game in comparison to older TES. Well, except that I really loved how open-ended the crafting was in Morrowind. You could do seriously OP items if you had the skill and gold.

                  Popularity of mods was instant

                  This is also a difference between us, as I played it on PS3 back then, so didn’t have mods. Neither did my friends.

                  I was much more critical of the games I played when I was 30 compared to when I was 20. So perhaps that’s a bit of the explanation? I’m not saying none of your complaints are true, they’re probably all true from a certain pov. I just didn’t experience any of them myself, and seemingly neither did my TES playing friends, and we weren’t into reading online reviews or anything.

                  • Jeffool @lemmy.world
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                    7 days ago

                    I was much more critical of the games I played when I was 30 compared to when I was 20. So perhaps that’s a bit of the explanation?

                    I’m sure you’re right that age, the circles we ran in, and platforms all played a significant role in our experiences around the game. That’s why I wanted to underscore that it was reviewed phenomenally. But so was Oblivion. Oblivion ranked much closer to Skyrim than Morrowind did, and I’m pretty sure it sold better than Morrowind too.

                    But like you suggested, a lot of the magic games have is found within us, especially when we’re younger, and more open to it. Though yeah, Skyrim was still pretty fucking good. But what do I know? I liked the persuasion mini game in Oblivion that everyone else seemed to hate.