One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js
It’s pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it’s not a complete comparison, but then my overlay can do things the other can’t too.
Oh no, I love electron. That’s not a dig on it, it’s just very much a resource hog.
It doesn’t have to be.
One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js
It’s pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it’s not a complete comparison, but then my overlay can do things the other can’t too.