• conciselyverbose@kbin.social
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    1 year ago

    Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

    • macniel@feddit.de
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      1 year ago

      Sure but I wouldn’t call

      making their games as extensible as possible

      hard work since it has always been like that.

        • macniel@feddit.de
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          1 year ago

          Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

          • conciselyverbose@kbin.social
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            1 year ago

            They are reworking their tooling and engine constantly.

            If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

            • macniel@feddit.de
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              1 year ago

              We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

              • conciselyverbose@kbin.social
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                1 year ago

                It’s the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn’t explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

                It’s not something you can do, then you have it. It’s like exercise. The day you stop it starts to fall away.

          • acastcandream@beehaw.org
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            1 year ago

            I mean do you think they’re using the exact same tools that made daggerfall and morrowind? It’s iterated on and built out every game. The current toolset looks very different from what they used even for Skyrim.