Sonotsugipaa@lemmy.dbzer0.com to Programmer Humor@programming.devEnglish · 1 year agoThis is clearly shaping up to be the pinnacle of this decade's technologylemmy.dbzer0.comimagemessage-square38fedilinkarrow-up1286arrow-down18
arrow-up1278arrow-down1imageThis is clearly shaping up to be the pinnacle of this decade's technologylemmy.dbzer0.comSonotsugipaa@lemmy.dbzer0.com to Programmer Humor@programming.devEnglish · 1 year agomessage-square38fedilink
minus-squaredylanTheDeveloper@lemmy.worldlinkfedilinkarrow-up2·1 year agoNow do a camera that can be controlled
minus-squareSonotsugipaa@lemmy.dbzer0.comOPlinkfedilinkEnglisharrow-up2·1 year agoDone, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections
minus-squaredylanTheDeveloper@lemmy.worldlinkfedilinkarrow-up2·1 year agoWhat kind of method you gonna use for reflections?
minus-squareSonotsugipaa@lemmy.dbzer0.comOPlinkfedilinkEnglisharrow-up2·edit-21 year agoFor reflected objects none, that’s too much effort - this thing only reflects light sources. Proper reflections require either too much effort, or me being smarter than I actually am. (Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)
minus-squareSonotsugipaa@lemmy.dbzer0.comOPlinkfedilinkEnglisharrow-up2·edit-21 year agoNobody asked, but whatever:
Now do a camera that can be controlled
Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections
What kind of method you gonna use for reflections?
For reflected objects none, that’s too much effort - this thing only reflects light sources.
Proper reflections require either too much effort, or me being smarter than I actually am.
(Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)
Nobody asked, but whatever:
Mmm shiney