Tried Destinies; it’s one of those hybrid boardgame and app things. While interesting, it did leave me a bit conflicted, since a lot of the functionality of the “game” is in the app. It does make me wonder where the line should be drawn on those things.
Well, the line is there because at some point, you wonder if there’s a need for a board at all.
I think the neatness of board games is also in having some level of self-contained mechanics. A companion app to help keep track of stuff, or add some value (ie music or narration) is neat, but this was like, more than half of the mechanics in the app. The map tiles weren’t even needed, as were the location tokens and frankly, the really neat minatures. It was just a few steps from being a completely digital game.
Thank you for the explanation :) I totally understand your point. For me the most important aspect is if its fun, if it fits into a specific category or not is secondary in this case :)
I guess, I just felt a bit uneasy. I suppose the feeling of redundancy made it feel a bit weird for me, like, this is almost not-a-board-game, or the why-are-we-not-at-the-computer-instead feeling.
Sorry, it really is about the feels here, I don’t have a better set of reasons to give.
Tried Destinies; it’s one of those hybrid boardgame and app things. While interesting, it did leave me a bit conflicted, since a lot of the functionality of the “game” is in the app. It does make me wonder where the line should be drawn on those things.
I find myself in agreement with u/dpunked.
No line need drawn, what we should look for is a common lexicon for describing the level of app engagement.
I have not tried anything like it. Maybe no line needs to be drawn as long as it was fun?
Well, the line is there because at some point, you wonder if there’s a need for a board at all.
I think the neatness of board games is also in having some level of self-contained mechanics. A companion app to help keep track of stuff, or add some value (ie music or narration) is neat, but this was like, more than half of the mechanics in the app. The map tiles weren’t even needed, as were the location tokens and frankly, the really neat minatures. It was just a few steps from being a completely digital game.
Thank you for the explanation :) I totally understand your point. For me the most important aspect is if its fun, if it fits into a specific category or not is secondary in this case :)
I guess, I just felt a bit uneasy. I suppose the feeling of redundancy made it feel a bit weird for me, like, this is almost not-a-board-game, or the why-are-we-not-at-the-computer-instead feeling.
Sorry, it really is about the feels here, I don’t have a better set of reasons to give.
dont worry, I really understand you. And if the game didnt click, thats all good :)