Sorry if I’m not the first to bring this up. It seems like a simple enough solution.

  • SenorBolsa@beehaw.org
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    1 year ago

    Graphical fidelity has not materially improved since the days of Crysis 1

    I think you may have rose tinted glasses on this point, the level of detail in environments and accuracy of shading, especially of dynamic objects, has increased greatly. Material shading has also gotten insanely good compared to what we had then. Just peep the PBR materials on guns in modern FPS games, it’s incredible, Crysis just had normals and specular maps all black or grey guns that are kinda shiny and mottled. If you went inside of a small building or whatever there was hardly any shading or shadows to make it look right either.

    Crysis is a very clever use of what was available to make it look good, but we can do a hell of a lot better now (without raytracing)

    I could see the argument that the juice isn’t worth the squeeze to you, but graphics have very noticeably advanced in that time.