My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.
I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?
This Fallout video is one of my favourite occurrences of this issue.
The last one linked in the article was really good, too.
May you rest in peace.
Holy shit my sides. That robot has 0 fucks to give, get slapped.
That is amazing and I laughed so hard I had tears.
It’s okay, they never have anything interesting or useful to say anyway. They are cardboard cutouts of tropes as deep as the petri dish used to grow their faces.
But it is funny to see three of them walk uncomfortably close to one another in tight, uniform formation before turning simultaneously to look at me and utter forth a generic attempt at local color.
I used to be an adventurer like you, then I took a laser in the knee.
Idk how far you are into the game, but “Skyrim in space” is a shockingly apt reduction of the story.
I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I’ll see if this goes the same way…
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Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.
I’ve only finished eg. Skyrim or Fallout 4 both once, but I’ve got gods know how many zillions of hours in them, especially after installing Sim Settlers 2 for FO4. I like the worlds, I just don’t care much about the story and the games don’t make me care about the story