kingthrillgore@lemmy.ml to 196@lemmy.blahaj.zone · 1 year agoGood advice rulelemmy.mlimagemessage-square17fedilinkarrow-up1330arrow-down10file-text
arrow-up1330arrow-down1imageGood advice rulelemmy.mlkingthrillgore@lemmy.ml to 196@lemmy.blahaj.zone · 1 year agomessage-square17fedilinkfile-text
minus-squareSmorty [she/her]@lemmy.blahaj.zonelinkfedilinkarrow-up8·1 year agoWhat happened to Unity? Can anyone explain? I’ve been using Godot for two years, so I didn’t notice any potential BS happening over there.
minus-squareBiNonBi@lemmy.blahaj.zonelinkfedilinkarrow-up16·1 year agoLicense changes that will charge developers based on how many installs their game has instead of how many units sold.
minus-squareSmorty [she/her]@lemmy.blahaj.zonelinkfedilinkarrow-up7·1 year agoWow that’s bad. So the people who already made games with unity now have to pay extra? Insane
minus-squareCatoblepas@lemmy.blahaj.zonelinkfedilinkarrow-up17·1 year agoI’m not a lawyer but it seems legally dubious to make retroactive changes to a contract and to then try to get money from it.
What happened to Unity? Can anyone explain? I’ve been using Godot for two years, so I didn’t notice any potential BS happening over there.
License changes that will charge developers based on how many installs their game has instead of how many units sold.
Wow that’s bad. So the people who already made games with unity now have to pay extra? Insane
I’m not a lawyer but it seems legally dubious to make retroactive changes to a contract and to then try to get money from it.
I think so too.