• wampus@lemmy.ca
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    18 hours ago

    It’s strange, I still have real difficulty getting ‘in’ to Baldurs gate 3, even with all the media hyping it for a long time. And one reason for that is I don’t find it all that ‘deep’, and its linear progression makes me lose interest partway through the starting areas (never gotten to the goblin camp or w/e).

    Like take the romances. Even in the little bit that I played, the way affection is handled is just boring / tired / done. All the male chars are sorta femmy, all the female chars are sorta butch, and none of them seem to care that, like, I’m some tiny scrawny gnome bard. They all want to screw me, just cause I’m nice to them – all the men turned gay almost immediately after meeting me, something I guess they had to tweak in a patch. And it all seems to happen based on pre-determined/defined relationship algorithms - be nice, gain a point towards boning NPC X, if you cross a threshold trigger an event. That’s been done literally for decades and decades in the CRPG genre.

    The encounters/combats are all really rigid and essentially scripted in nature, at least the parts I’ve seen. Go to point X, encounter monster group A, which is tooled to certain party level ranges. If you can’t win, you’ve gone to an encounter out of the general ‘order’ you’re meant to do them. Go back, find the encounter you missed to level up, then return and progress further. Again, very generic and something that’s been done for decades.

    Rigid party size, camp with toons you can swap in and out, complete with a skill retrainer guy. Immersion breaking, but again, a trope / mechanic that’s been around for literally decades.