• gaael@beehaw.org
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    1 year ago

    Looks like a nice ARPG, but it seems to integrate an “always online” bullshit requirement, can someone who actually has it confirm or rectify ?

      • gaael@beehaw.org
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        1 year ago

        Thanks !

        Funny thing: on your screenshot, it looks like the Play Offline button is greyed out. But it’s just a visual thing and you can totally click on it, right ?

        • russjr08@outpost.zeuslink.net
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          1 year ago

          Yes, I’m pretty sure its just because if you hit enter on that screen, it assumes and selects the Play Online button.

          Play Online is actually a relatively newish feature as far as I understand. Multiplayer only came around earlier this year, before then your save was only offline.

        • marco@beehaw.org
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          1 year ago

          Actually both buttons take you to the same character selection screen, just with either the Online or Offline character list preselected ;)

    • Nia [she/her]@beehaw.org
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      1 year ago

      I don’t have it but I’ve seen admin/dev comments on this, with 1.0 release they plan to add offline singleplayer, and currently online is required on character select/launch, but losing internet connection during play will not kick you out or interrupt it.

      I’m keeping my eye on it and will probably pick it up when offline singleplayer is added, but that being included is the deciding factor on if I’ll get it or not myself, since it’s just a promise for now and those can be broken.

      Edit: apparently its already added according to other replies

      • bob_lemon@feddit.de
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        1 year ago

        Grim Dawn has one major issue IMO: it overuses passives and semi-passive abilities. When I play an action RPG, I want to actively push different buttons to do different things instead of optimizing my primary attack to do a bit of everything.

        • marco@beehaw.org
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          1 year ago

          Just cause it’s a Diablo type game I enjoy that does not need online :)