Are we going to ignore FSR and XESS probably wouldn’t have existed without this push? Like even if you don’t use Ray tracing I think its fair to say you can benefit from DLSS (even though one can argue its a cheap gimmick to raise your fps count) but having it as an option is a good thing.
Like, with how the latency is obviously still tied to the base framerate, and the fact that lower framerates mean less information to calculate good interpolated frames from…
Basically, the tech is at its worst for low-end hardware that needs it the most. (Which is probably why they chose to restrict it to new models, now that I think about it)
A 4090 owner turning on DLSS3 is kinda like a dental surgeon getting a third car for their birthday.
Upscaling has come a long way though, and the anti-aliasing they use in DLSS is so good, they’ve released it as a standalone feature. That I can appreciate, anything is better than what some games do with TAA.
Are we going to ignore FSR and XESS probably wouldn’t have existed without this push? Like even if you don’t use Ray tracing I think its fair to say you can benefit from DLSS (even though one can argue its a cheap gimmick to raise your fps count) but having it as an option is a good thing.
Frame interpolation is still a weird one to me.
Like, with how the latency is obviously still tied to the base framerate, and the fact that lower framerates mean less information to calculate good interpolated frames from…
Basically, the tech is at its worst for low-end hardware that needs it the most. (Which is probably why they chose to restrict it to new models, now that I think about it)
A 4090 owner turning on DLSS3 is kinda like a dental surgeon getting a third car for their birthday.
Upscaling has come a long way though, and the anti-aliasing they use in DLSS is so good, they’ve released it as a standalone feature. That I can appreciate, anything is better than what some games do with TAA.