Worth mentioning that we’re also about halfway on the average time for these big features to hit significant saturation, like with PhysX. It’s pretty common for a GPU (and sometimes CPU/Chip set) to take 3-4 generations to trickle down enough through new products and used product sales to have decent enough depth/usage. At this point depending on how Apple is handling ray tracing, they might slow down the transition away from rasterized.
Worth mentioning that we’re also about halfway on the average time for these big features to hit significant saturation, like with PhysX. It’s pretty common for a GPU (and sometimes CPU/Chip set) to take 3-4 generations to trickle down enough through new products and used product sales to have decent enough depth/usage. At this point depending on how Apple is handling ray tracing, they might slow down the transition away from rasterized.