• conciselyverbose@kbin.social
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      11 months ago

      They very clearly are ARPGs. Not all ARPGs are Diablo clones with isometric graphics and big showy splash damage.

      What distinguishes souls-likes from other ARPGs with similar gear and stat mechanics is the fact that your skill level is a core element of progression. Carefully designed enemies define a souls like. Calling a game without them a souls like is like calling a game without realistic physics a racing sim. It doesn’t matter what the developer’s intent is. If your physics are arcade-y, you’re not a racing sim. You’re just a racing game.

      • ILikeBoobies@lemmy.ca
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        11 months ago

        You don’t sound like you are coming from a developer background

        If I pitch a game as an ARPG people are going to assume a soulslike - simple combat where you wait for an attack then parry/dodge and hit back then repeat until the fight is over

        All that matters is the developer’s intent

        In your example it is still a racing sim, just a bad one

        • conciselyverbose@kbin.social
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          11 months ago

          I am, and you’re wrong.

          Developers can say anything they want. Genre is defined exclusively by players and how they experience the end result. Players label games.

          If a developer makes Doom and calls it a JRPG, they’re wrong regardless of what their design goals were.

            • conciselyverbose@kbin.social
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              11 months ago

              Marketing has literally zero impact on what genre a game is.

              Literally nothing but the gameplay can ever, under any circumstance, contribute to the discussion of what genre a game is.