Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.

  • Mika@beehaw.org
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    1 year ago

    you can use FSR on Nvidia too but you can’t use DLSS on AMD. Nvidia has been trying so hard to force a monopoly for decades now with these features they lock down to not only their hardware but specific series of them.

    it’s reminiscent of Microsoft making sure Linux can’t use a wide range of software via directx and such, forcing people to resort to WINE and effectively becoming an operating system monopoly outside of apples gated garden

    meanwhile AMD let’s everyone use their software tech and people cry foul the moment they do 1/1000th of the anti competitive behavior Nvidia does in its sleep, I mean this is literally just sponsoring a game

    • Poopfeast420@feddit.de
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      1 year ago

      I mean this is literally just sponsoring a game

      This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.

      Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they can screw over consumers. They are not like the evil multi-billion dollar company from down the road.

      • valpackett@lemmy.blahaj.zone
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        1 year ago

        Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.

        • Sev@pawb.social
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          1 year ago

          Agreed. The net effect of this kind of choice - what the person above you is saying - is exactly the intended effect. It lowers the value of Nvidia users’ cards to them, but, critically, only because Nvidia plays these bullshit exclusivity games.

          Nvidia users can’t get the most out of their cards on a big, popular new game and they’re all mad about it? Well, there’s an easy fix, Nvidia, to prevent these situations in the future: Just open DLSS up to everybody. Boom, done. AMD and Bethesda aren’t the ones being assholes, here, and it’s not their fault that Nvidia’s customers aren’t getting the most out of their cards.

      • Mika@beehaw.org
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        1 year ago

        I’m not interested in spending my energy on hating the underdog who makes their tech open so everyone can use it and works with 1/10 games when the bigger corporation trying to make a monopoly is working with 9/10 games and forcing out the other. Nvidia goes and tries to force third party card makers to change their AMD branding and nobody says shit but the moment AMD even just sponsors a game (they can still add DLSS if they wanted!) and suddenly its a problem and AMD is “just as bad” as nvidia. no, fuck that. fuck “but but but superior technology!!1”

        • terrrmus@beehaw.org
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          1 year ago

          Do you have any proof to these claims? This link posted above shows otherwise. Granted this is not absolute proof but the stats show a different story to me.

          • Mika@beehaw.org
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            1 year ago

            yeah it seems the landscaped changed and some DLSS titles have FSR2 now but they all got it months after DLSS, so it’s basically an exclusivity period it seems

            the rest of the article is kinda crap, they even admit its all speculation lol

      • Mika@beehaw.org
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        1 year ago

        NVIDIA does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way.

        lmao this is such a straight up lie. NVIDIA is one of the most anti-competitive companies in the industry.

        Of course, this is pure conjecture and unsubstantiated

        OK

        • beefcat@beehaw.org
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          1 year ago

          I’m struggling to find games released in the last two years that support DLSS but not FSR.

          The problem is, like it or not, DLSS is way better than FSR. So naturally, people who have capable hardware feel a little miffed when they are saddled with the inferior solution.

          Plenty can be said about Nvidia’s anticompetitive practices, but I don’t think this is explicitly one of them. They don’t block games from supporting FSR, though probably not out of the goodness of their heart. They know DLSS is better, so having games support both makes it a lot easier for reviewers and consumers to make this comparison. AMD obviously doesn’t want this unfavorable comparison, which is why they pay developers to not include DLSS.

          • Umbrias@beehaw.org
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            1 year ago

            Or, just a thought here, it’s because FSR is open source. You can literally go look at it on github right now.

            DLSS is not. Guess which one is easier to implement into a game? If you guessed FSR, you’d be right. You don’t need to involve AMD the company at all to implement FSR into your game. That is not true of DLSS and Nvidia.

            You’re taking a selection bias as a causative argument from a conclusion.

            DLSS being closed source is literally an example of Nvidia’s anticompetitiveness, by definition.

            • beefcat@beehaw.org
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              1 year ago

              I think it’s a stretch to claim that proprietary software is inherently anticompetitive, though I won’t argue that Nvidia as a whole is often very anticompetitive.

              Implementing DLSS is no more fundamentally difficult than implementing FSR. Source-availability only makes things easier in certain edge cases, most uses will just use the precompiled library provided by the vendor. You don’t need any kind of special permission or agreement with Nvidia to use DLSS. The interface for these libraries is so similar that there are already community-made wrappers that adapt between the two for games that only support one.

              • Umbrias@beehaw.org
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                1 year ago

                a stretch to claim that proprietary software is inherently anticompetitive

                That’s exactly the point of making something proprietary. Like, literally the point, so your competitors cannot use it. It’s anti competitive.

                no more fundamentally difficult than implementing FSR

                So we’ve established:

                1. That FSR is freely available to implement

                2. That DLSS is proprietary

                3. That FSR is on more games than DLSS and/or that games with DLSS often have FSR.

                4. That DLSS works only on NVIDIA cards

                5. that FSR works on, for all intents and purposes, all cards.

                And you think it’s evidence of foul play that FSR is on more games? Really? You don’t see how your sampling bias has played into this?

                • beefcat@beehaw.org
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                  1 year ago

                  You really don’t believe AMD sponsoring these games has anything to do with it?

                  Ease of implementation in most cases can’t have anything to do with it, because most games don’t even need to do any work to enable it. DLSS support is included in Unreal and Unity, right alongside FSR. They’re both just checkboxes. Being open source has nothing to do with choosing to enable one but not the other. That is much more a philosophical concern than a technical one. Trust me, as a developer, a library being proprietary means very little to us when building a video game. How much it costs to use is the much bigger factor, and from that perspective, FSR and DLSS are identical.

                  AMD isn’t your friend anymore than Nvidia, they just want you to think they are because they don’t have an abusable market position yet.

                  • Umbrias@beehaw.org
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                    1 year ago

                    You really don’t believe AMD sponsoring these games has anything to do with it?

                    I don’t think aliens are abducting people either, no. Again, you’re starting with a conclusion, finding sample biased not-even-data, and saying “see?”

                    This isn’t evidence of AMD locking DLSS out. This is just someone being upset NVIDIA doesnt get special treatment all the time, because FSR is just a bigger market for developers to sink time into.

                    Which by the way, for in house engines, FSR or DLSS are nontrivial dev times. Even for unity or unreal they can be nontrivial depending on your game.

                    DLSS support is included in Unreal and Unity

                    This is obviously so neither here nor there that it’s silly. Last I checked starfield wasn’t on unity.

                    AMD isn’t your friend anymore than Nvidia

                    Have I said AMD is my friend, or am I calling someone out on wild speculation with no evidence?