- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
FSR2 splits the market the least since it can run on any GPU, unlike DLSS which wouldn’t be able to run on the console versions (so they’d have to add and optimize for FSR2 anyway; extra work for little benefit).
What split? You can implement all three technologies.
As far as I know it’s not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it’s more than “little benefit” to me.
Sure, you can, but if one technology is both “good enough” and “works on everything” I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.
I would like to at least see XeSS implemented in addition to FSR2, as it’s another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they’ve proven over and over again that they really don’t care about gamers.
Yeah, but Nvidia partnered games usually also support FSR and XeSS, AMD partnered games only get FSR