IIRC there are AIs/Algos out there for generating D&D dungeon layouts and so on, so there is no reason why not. The key though is that the layout and the contents is tile based, which significantly reduces the complexity. When rooms can only come in whole numbers of units (2m by 4m, etc) then it doesn’t take a lot of finesse to put them together, and humans have been literally pulling dungeons tiles out of a bag for years to the same effect.
If you are looking at making game content, I bet you that someone has already made a generic building layout model that you can use. If you are looking to do 3D work or anything that needs more finesse you might have problems.
IIRC there are AIs/Algos out there for generating D&D dungeon layouts and so on, so there is no reason why not. The key though is that the layout and the contents is tile based, which significantly reduces the complexity. When rooms can only come in whole numbers of units (2m by 4m, etc) then it doesn’t take a lot of finesse to put them together, and humans have been literally pulling dungeons tiles out of a bag for years to the same effect.
If you are looking at making game content, I bet you that someone has already made a generic building layout model that you can use. If you are looking to do 3D work or anything that needs more finesse you might have problems.