• kopi-pasted@incremental.social
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      8 months ago

      The code is for an incremental RPG programming game called Bitburner, which uses a version of JavaScript that has some additional game-specific APIs and restrictions (the game originally ran in a web browser)

      This code in particular is a (flawed) solution to the first problem the game throws at you, which is finding a way to hack as much in-game money as possible from in-game servers. (The problem is more complicated than it appears at first glance, and I’ll try to elaborate if you ask.)

      Urghh, now I must post before I leave…

        • kopi-pasted@incremental.social
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          8 months ago

          My bad, was wondering why it was called “recon”… HACK GROW HACK WEAKEN? What on earth is this madness? Did… did you… did you do this on purpose?

          Anyways, I think I’m going to write the essay despite no one asking.

      • RachelRodent@lemmy.dbzer0.com
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        8 months ago

        I am trying to.get into the game but I am very clueless do I have to learn javascript before continueing or will it teach me

        • aldalire@lemmy.dbzer0.comOP
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          8 months ago

          there’s documentation , but it’s a good way to learn javascript imo. It gives you an environment to interact with javascript and that’s a perfect place to go hands-on and learn programming :)

  • Donnywholovedbowling@lemmy.world
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    8 months ago

    Love bitburner. I have a tiered hacking script I’ve written that distributes itself to all hacked servers and manages their cash whilst extracting the max amount. Great game 10/10

    • aldalire@lemmy.dbzer0.comOP
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      8 months ago

      I’ve been banging my head against the wall at making a continuous batching script. I finally got it to (kind of) work using the additionalMsec property of the hack, weak, and grow to time the batches. I’m getting a billion a second with it rn :)

      • Donnywholovedbowling@lemmy.world
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        8 months ago

        Sounds like you’re on the right track! I have admittedly taken a break and haven’t used ns3 so it’s probably way more capable now. Great game though!

    • Metype @lemmy.world
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      8 months ago

      i is already initiated so the first statement isn’t necessary so it’s empty.

      The loop is ended with a conditional break statement so the loop end criteria isn’t necessary so it’s empty.

      We want each iteration to increment i so it’s i++

      That’s how you end up with (;;i++)

    • survivalmachine@beehaw.org
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      8 months ago

      I dunno about this newfangled plasma 6 stuff, but I was tiling KDE for a few days using extensions like bismuth. It was rad af, but really just convinced me I needed to make the jump to proper tiling with hyprland.

    • aldalire@lemmy.dbzer0.comOP
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      8 months ago

      yup 😊 although they’re going to force their kernel level anti cheat soon. So i gotta enjoy it while it lasts