I am happy to announce that Rider supports more autocompletion types for Godot. We have implemented NodePath
and input action completion in the godot-support Plugin.
Important
This features is only available for Rider 2023.2 which is in the early access program (EAP) right now.
At first I thought this was about some AI bullshit stuffed into Rider…
JetBrains IDE’s had AI/machine learning things backend inside for a long time now
Hah! Sorry for the clickbait!
We are basically just relaying messages to the Godot Editor and asking it for completions :)