A saw this on Mastodon, and found it interesting. Rust already prevents a lot of race conditions, but deadlocks when using a mutex is still possible (and I have actually had one myself, though I caught it during testing). So, it would be nice if it would be possible to catch these cases at compile time. Now, seems to be just a proof of concept, but it is always nice to see the direction people are going and what areas are explored.
I don’t see how that can be used to make performant code though. I usually want to make my locked regions as small as possible to avoid how long other threads are blocked for.