Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
It’s pretty much just leveraging the open VESA Adaptive Sync standard, which AMD Freesync is practically speaking a rebrand of. It’s indeed purely software to make it vendor-agnostic.
Well, unless the vendor locks it down/blocks it on purpose, which is what Nvidia has done up until… whenever Gsync Compatible became a thing.
(Misleading name imo, because as said before, there’s no actual Gsync running)