alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comexternal-linkmessage-square9fedilinkarrow-up111arrow-down19
arrow-up12arrow-down1external-linkAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square9fedilink
minus-squareFenrisulfir@lemmy.calinkfedilinkarrow-up1·8 months agoI need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
minus-squareFenrisulfir@lemmy.calinkfedilinkarrow-up1·8 months agoDynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
minus-squareaccideath@lemmy.worldlinkfedilinkarrow-up1·8 months agoAh. I knew about foveated rendering but I‘ve never heared that abbreviation
I need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
What the hell is DFR?
Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
Ah. I knew about foveated rendering but I‘ve never heared that abbreviation