- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
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At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
Good on them for switching even when they had already started development!
Hope they’ll bring much improvement to Godot thanks to real world use case
Good on them. Cuntlords like Unity shouldn’t be allowed to exist if they want to act like a mob boss with their “I’ve changed the terms. Be grateful I don’t change them further” attitude.
Based
well well well, being a dick to our clients backfired?