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Joined 1 year ago
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Cake day: September 23rd, 2023

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  • so don’t ever send anything you don’t absolutely have to.

    Hmm I was thinking that after I’ve establish a base and was going to optimize, I think that setting the multiplayer nodes to be manually updated should be ok rather than having them done periodically, since a card game game state progress at fixed events rather than being real time.

    but I generally personally prefer modifier parent nodes because the tree is very efficient and it seems to allow for more flexibility.

    One downside with nodes that I noticed is that if we store the cards in the deck as nodes under a deck node, it becomes rather annoying to manipulate them, eg shuffle them, as compared to list. Would that be enough a drawback to reconsider using a list instead?









  • 0WN3D@lemmy.cafeOPtoAsklemmy@lemmy.mlMosquito splinters
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    10 months ago

    Oh, ticks are rare in my region, that’s why I have no prior experience with them.

    I was thinking in the context of us slapping the mosquito would be equivalent to slamming a thumbtack into your skin which could increase the damage dealt and penetration depth.