Whoa whoa whoa, I can craft spewing vents from sac venom and living slime?! Is this still a thing? Away from my game at the moment so I can’t try, but this seems like a way to just craft and craft until I get some sweet S class tech!
Whoa whoa whoa, I can craft spewing vents from sac venom and living slime?! Is this still a thing? Away from my game at the moment so I can’t try, but this seems like a way to just craft and craft until I get some sweet S class tech!
Lol, somehow that explanation makes it worse.
Well now I’m just overly concerned with the fact that I don’t know what color any of the beverages I drink that come in cans are. Is tomato juice even red? Who knows!? Truly a mystery for the ages which will never be solved.
I’m gonna vote overdoing it. Like there’s putting some thought into it, and then there’s creating a system that’s going to require effort and maintenance to keep up. Certain things make total sense, tech you’re not using but want to hold on to makes sense. All the raw materials to craft your money-makers (stasis devices, portable reactors, and so on) make sense. Stuff you know you’ll need to build your next base/farm or whatever, makes sense. Storing by type I can even get behind, as soon as I saw the color-sequencing, sorry that crossed my line! Lol.
So Tab, who’s whole deal was being artificially sweetened, is/was basically diet Coke? Lame.
Thanks for your reply, I think it really puts some things in perspective. If that 150 hour figure is accurate, and I don’t doubt that it is, it really changes the lens I’m looking through on what efforts one must go to to get an S class freighter, let alone one in your preferred make and model.
I know we collectively call it save scumming, but I’m not so sure it rises to that level. The first game I ever put any real time in was Nethack, where save scumming is reason enough for apostasy if not excommunication! I might not do it, but unlike with the folks doing it in Nethack, I won’t bring out my torch and pitchfork against anyone in this community.
I picked up an A class, and now when I’m hitting derelicts I’m fabricating bulkheads instead of tech. If I wasn’t on Switch, and multiplayer was a consideration, I think I could see my way to resetting for an S class. At this point my freighter is a platform for sending organic frigates out to get living ship upgrades. If a future update changes freighters in a big way, the way the recent update brought Nexus missions to Switch, I may regret not just putting in the effort to get an S class, but that for another time.
For now though, I’m happy with my A class but I still enjoy hearing what others went through to get the freighter of their dreams. Oh, and I think the increased frigate capacity may be a reason for me not to get an S class. Could be unrelated because stability on Switch has always been a bit off, but with three pages of frigates I think I’m seeing more crashes when I’m in the same system as my freighter.
Okay let me just get way off-topic on this but can we talk about Capital Freighters vs freighters a second? Wiki’s and Tubes all seem to make the distinction between freighters (lower-case f) and Capital Ships/Freighters (upper-case F).
Play enough and see enough under attack by pirates and you will notice yes, they sometimes are noticeably larger than the random freighters you might find in this or that solar system. Certainly they are larger than most of the freighters which you may see randomly warp into a solar system after you arrive. They all still show up as Your Capital Ship in navigation. So what’s the deal with making the distinction? Is it some kind of save-editing data-mining thing where people have started differentiating the two because there’s something intrinsically different?
I swear there are more layers of player-added classification…
I could never get into reloading. I tried it a couple times and it just wasn’t for me. Like I don’t think it’s cheating or anything but with the loading times being what they are on the Nintendo Switch (where I play) it felt to much like reloading to get a shiney starter. I’d rather spend the time complaining about not getting my dream ship on each new encounter than re-rolling the same encounter. Actually, now that I’m thinking about it like that it doesn’t feel as frustrating no finding an S class at every turn. Thanks!
Wait a minute. When you ride a diplo, you sit on the head?! Did not expect that.
Crimson first ‘cause I had the parts. Then I thought if the other was harder to get (required drops from quads I think didn’t it?) it must be better so I reloaded my quicksave and went and got crystallized hearts or whatever it was so I could get both.
I appreciate the info, however, my post is just a tasteless joke.
I buy a lot of stuff, like a new ship or multitoool, then I gotta upgrade it to max, which means spending a lot of credits to get a lot of nanites. Then I find a tool I like better and I need to rinse and repeat. Same situation with the fighters in my squadron, gotta max out a ship so I can swap it with theirs. Still, all of that only takes so much cash, so there’s an element of keeping a nice big round number in the bank as well. And I should say I’m not maintaining multiple farms, and never building on a scale that nets multimillions per hour. Part of that’s because I won’t make them big enough, and part of that is I only hit it once a day even if the turn around is every few hours. I got too much exploring (and not enough game time time) to zip back and cash in multiple times a day.
Alright, I sucked it up and watched some YouTube. Twitch I can sort of understand, it’s like playing a single player game with your friend after school in the ‘90’s. It’s their turn and you’re watching, planning what to try during your turn. YouTube is a 20 minute video, with ads, that’s buried a ten second sound-byte of useful information behind piles of trash and the worst speaking voice on Earth. And it’s always edited by someone who things mic-in and line-in are the same so ready your ears for the bleedening!
Robot fauna occur mainly (possibly only) on planets or moons in uncharted systems. It there are robot fauna on a planet, there are no organic fauna on that world and vice versa. The ion battery/creature pellets showing in your companion register identify the type of fauna, and will do so as soon as you land. There’s no need to actually find any fauna first.
I’d like to apologize for wasting your time if you read this and it’s all old-news & common-knowledge. I had no idea so thought I might as well post in the spirit of keeping the content flowing.
This may or may not be good advice ‘cause although I’ve got 300 hours on my main save I am not a “good” or “optimum” player by any stretch. I think you should start with the Singularity expedition in expedition mode. There’s a lot of hand-holding as far as what to do next, where to go, and it keeps everything a bit more linear than a regular start does. Plus, theres the option to get one or more pretty good sentinel ships right away without too much difficulty. And at the end of the expedition it turns into just a “normal” save (or so I’m told). It’s what I’d do if I was just starting out today.
When I started myself I put in like 24 hours on a “relaxed” mode save just to sort of get the hang of things and the only noob guides I used was just searching up where to find particular resources, or early game farming methods once I felt like I had learned the ropes I started a “normal” mode save and haven’t really looked back.
Thinking about it more, I think it’s maybe even bleaker. Forget the galaxy hopping for a moment. We have two modes of travel, portaling and faster than light warping. Lets say portaling is some sort of instant quantum entanglement something, but faster than light travel is going to have relativistic time dilation effects. Because we can still find the same people after a warp, everyone must be functionally immortal. Otherwise we’d have never see the same NPC twice, if we traveled by starship.
We’re for sure in a high economic disparity universe. Like we’re the 1% of the 1% living in a hopepunk wonderland and then the crews of our frigates are indentured servants living in the grimdarkest grimdark. I read all those expedition debriefs and, well, I’m glad I’m not crew. I don’t know if that qualifies as a head-cannon or if it’s just an observation. We and all the other NPC’s we encounter are for sure extremely high net worth individuals though.
I’ve noticed that on some missions I’m getting multiple eggs and storage enhancements and this could just be down to most of my organic frigates being tier C at this point (but gradually they’re getting better) the upgrades are also tending to be tier C. The few space encounters I’ve had snagged an S and an A (as well as a couple C’s). It’s certainly slower going compared to just buying upgrades, feels more satisfying though.
Playing on Switch I don’t see other players ships at all but I do wonder, how popular are living ships, like I’m sure most folks have one but are they common “daily drivers” or are they more of a have it just to have it ship?
As much of a spoiler as it is, I found out, as I know many did before me, that there’s a quick route to the center of any galaxy. No, it’s not looking up a portal address close to the center from someone who went before, it’s just spamming the first glyph at any portal. Apparently, in this golden age without portal interference, the first glyph will always drop you within a few thousand lightyears of the core. This actually made me feel more connected to the community. Playing on the Nintendo Switch I don’t get to run into players at the Nexus, so seeing all the communication stations around the portal at the other end of the jump was a fun reminder other players had gone before.