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Cake day: February 13th, 2024

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  • Blemgo@lemmy.worldtoPC Gaming@lemmy.ca*Permanently Deleted*
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    24 days ago

    That’s why customer goodwill is so important. It can save you from doing a major mistake simply by the fans still buying the next game out of support for the studio.

    Also, the “if we don’t get funded” message rubs me the wrong. It feels like an appeal to emotion rather than an honest message. Something along the lines of “we’ll continue looking for funding, though the project will be put on hold” would feel more genuine without tugging on heartstrings.

    Let’s see how their new game idea works out. Honestly a prophunt horror game seems interesting, but I feel it’s pretty much done to death by free mods/gamemodes already.




  • While genetic research has huge potential in early diagnoses, and possible prevention, of illnesses caused by genetic defects, the statement that one can determine (general) intelligence of a potential offspring by checking embryos seems nonsensical from the get go.

    First of all would be the definition of (general) intelligence. What exactly is it? Even when assuming that an IQ test cannot be cheated, the concept of reflecting one’s general problem solving skills by a number makes little sense. Can we really say that a savant that heavily struggles with everything but in one field has the same intelligence as someone that is completely standard in any way when both have the same IQ score? I would say not, as the former would need much more support than the latter.

    Furthermore, often points concerning something related to eugenics ignore the nature vs nurture debate. How much of our skills are dependent on our environment? To what extent can we say that our minds have a limit on how intelligent we are? It’s hard to say, as there isn’t much research about it, and experiments on that topic are often inhumane, historically speaking. So we need to keep this lack of knowledge in mind when talking about topics like eugenics.


  • Ome thing I don’t quite like about kitchenowl is how the grocery list doesn’t really seem to allow entering amounts of stuff, which is especially annoying when you try to shop for ingredients for a recipe. Otherwise it’s a phenomenal app in terms of unifying cookbook recipes as well. The autosummaties also work quite well, it seems.


  • What I experienced is that Snaps/Flatpaks that contain X11 apps will behave very oddly in a Wayland sessions, at least with NVidia GPUs.

    Using distros that still use X11, like Linux Mint, seems to help a lot.

    One thing I will commend Snaps/Flatpak for however is bundling dependencies, especially deprecated ones. I spent DAYS trying to install an older version of .NET framework that’s no longer supported to get a game (Vintage Story), but to no avail. With the appropriate Snap/Flatpak it worked first try, well, once I found the distro that doesn’t have the X11 problem that was previously stated.


  • What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.

    I think this highlights an interesting phenomenon also seen in “The most wanted song” and “the most unwanted song”, two songs made by scientific research of people’s preferences of music, where “the most wanted song” sounds nice, but is rather bland whereas “the most unwanted song” sticks out much more, a trainwreck you can’t look away from, and is a good song in the same way “The Room” is a good movie.

    It seems it’s the flaws, the impurities, are what make games more interesting, more fun.


  • He actually considered abandoning the projects multiple times, mainly by hoping for a sign of God. However considering that none of his customers ever questioned the behemoth of a vehicle under a tarp and nobody told authorities about his strange behaviour, he saw it as God giving him the OK, as in his eyes, God would’ve acted upon his risky maneuvers to get caught.

    Dude really tried his best to convince himself to stop, yet Lady Luck seemed to have wanted otherwise.

    It’s also a miracle that he didn’t hurt a single soul, other than himself.





  • I should have elaborated on it a bit more, my bad.

    While it’s true that DDoS is more of an active technology rather than a CYA thing. It does however also act as insurance when it comes to the “blame game”: if your site goes down it’s not your fault but the provider’s fault, meaning you might be able to recoup lost profits through a lawsuit.

    Of course the only way to avoid this for the provider is to provide better and stronger systems, which normally would grow homogenous through more customers and/or growing fees for all customers, which would pay for better capacity and stronger protection by itself.

    However here we have a client that is a high value target that others might want to take down at all costs. Even if they didn’t sue, a strong enough attack might, alongside naturally expected DDoS on other clients, not only take down this customer’s server, but others as well, which really isn’t something you want, for the reasons stated above. And rapidly increasing security could be not worth it, as it could devolve into an arms race by proxy with a high risk of the customer leaving if you raise their fees to much, leaving you with a system which’s maintenance will now dig into your profits due to a lost big income stream, or make other customers leave if you raise the general fee.



  • I think the main problem is that people try to shoehorn OOP mechanics into everything, leading to code that is hard to understand. Not to mention that this is basically encouraged by companies as well, to look “futuristic”. A great example of this approach going horribly wrong is FizzBuzz Enterprise Edition.

    OOP can be great to abstract complex concepts into a more human readable format, especially when it comes to states. But overall it should be used rarely, as it creates a giant code overhead, and only as far as actually needed.


  • Blemgo@lemmy.worldtoProgrammer Humor@lemmy.mlLemmy today
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    6 months ago

    And insurances provide monetary compensation until you become a common liability, too high to be covered by any sort of fee. DDOS protection is just the same. It’s only feasible if it happens rarely, like they usually happen. However if it’s a common occurrence it will just eat up the profits made by the fees and then some, which just is stupid to do in any case.