Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 1 year ago
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Cake day: October 25th, 2023

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  • They use a hybrid system now and only use peer to peer when dedicated servers aren’t enough, so they could just swap to purely dedicated servers.

    However ignoring that, even a peer to peer system can do similar tricks if you don’t isolate the host peer to just one machine. That can even be done by spot checking with a company owned server. You use the server as a verification peer and have it as a backup host to the assigned peer. If your verification peer gets different ram values or what not, you shut the server down at the very least and place that peer on a suspicion list.

    But even if they went the cheap route, just distribute the peer network. Let’s say that you have a game of 12 people. You could make it so that each peer is only assigned a certain part of the simulation and players (with overlap on assignments) and cannot track the entire simulation. It’s more complicated than a single server hiding info from you, but they could at least make it to where you’d need multiple infected peers to take over a lobby.


  • I don’t mean individual servers. What I more meant was let’s say a game uses a standardized anti-cheat. Like EasyAntiCheat or Battleye or similar. And whoever runs your game service (Steam, PSN, Xbox) can vet these anti cheat programs and allow them to create a record on your account of cheating.

    And obviously these things get false flags so you can account for that, give people strikes and allow appeals. And games would have the option of banning you for: having too many strikes total, violating only a specific anti-cheat X times, or ignoring this system except to place extra suspicion and resources on those already having strikes.

    Also having an account tied to hardware is a no brainer and I’m surprised that this doesn’t get employed often. I know IDs can be spoofed but that’s another barrier potentially.




  • I think the best thing I’ve heard for long term solutions is to fix a lot of the cheating using server side solutions. In a game like CoD, that means the server doesn’t send you player positions unless you absolutely need to know them.

    The other thing honestly is just increasing the investment required to cheat. That could mean that in order to play competitive game modes, you need to have signed in at least once for 4 weeks straight and played the game. Or you need to be a certain level. Issue hardware bans and IP bans to people. Require phone number verification.

    What those things do as barriers is actually increase the potency of current detection methods. This should also carry over to accounts. I’m not sure why steams VAC ban system isn’t more popular. As in accounts need to be flagged as a whole when cheating in just one game is found.

    There are many solutions but it’s just not a big deal for companies as the prior person said. Plenty could be done to at least make cheating harder and cost more time/money. But that won’t happen










  • The idea with cross posts should be that large and general communities like the “Gaming” community or whatever is where cross posts from niche communities go. And if you browse there, expect duplicates.

    What that does is allow everyone to browse the larger communities, especially when they join, and see it as a sort of hub for their topic of interest.

    And it works out because if I can go to the main topic community and see content from retro gaming communities, patient gamers, gaming news, and maybe gaming hardware releases then we have a more cohesive community instead of fractured ones. It’s easier to engage that way and also prevents the large communities from becoming just spam with no OC in it. But I do agree, a way to eliminate multiple notifications or placements of my posts would be great to make it a topic instead.


  • It’s never been a mod issue for me, I think it always ends up being a CPU problem. Though you’re correct that it could also be mods but I’ve had this problem throughout the years on every rig I’ve tried it on. Even consoles have that problem unfortunately. It’s not as noticeable, but it’s still there and can’t hold 60.

    Power armor is weird and I actually ended up hating it by the time I was done. With the hard mods, it was kind of required in order to venture out into the atomic crater. So I’d inevitably go out there and within a handful of minutes a piece would break off. Cool, what do I do about that? Well not much, you’re just screwed.

    Now it’s great and all that they put repair stations all around but I often wasn’t carry the resources to repair and they weren’t in the station. So add 5-10 minutes of walking around picking up steel and circuits to fix my armor.

    In my opinion they could have had mobile repair kits craftable, the repair stations could have just repaired for no cost, and each piece of the armor really didn’t need to be its own part. Just makes them tedious to deal with honestly and unless you really need the armor, it’s just better not to use it imo.


  • I’m not too knowledgeable on that front but I will say that this mod pack kind of sidelines the main story content a lot. You’ll still end up doing it but I think the issue is having to do all of the story all at once and going out of your way to do it. Here I pretty much got to the point where I was just doing main quest stuff whenever I was nearby and skipping through the dialog. I put the main story off until the very end mostly. The mods create so many quests (pretty good ones btw) that I was way more interested in those anyways. You could play through this pack and barely ever touch the main story and leave plenty satisfied.

    Not to mention the DLCs are actually really good and Far Harbor itself is very long. The mods also make good use of the DLCs and add to them. So yeah the main story here is a total side quest you can basically ignore if you want to. If you end it with the Fens, you only end up doing 75% of the story and skip almost all of the institute BS


  • I’m very mixed on the voiced MC. In FO4 in some ways it prevents roleplaying but also never actually tells you who your character even is. They end up a boring blank slate you ignore.

    They just needed to pick a lane. Either have a voiced MC and have them be a character themselves that we aren’t free to define everything about or have them be silent to give us freedom.

    They chose to leave it in the middle and gave our character a voice so we could… hear the dialog we picked be said incorrectly worded and out loud? I like seeing my character in cutscenes but really we need personality options next time at the very least.


  • Apologies, I do that with some thought behind it but I’m sure it annoys people.

    The general thing is that you can post in a niche community, get limited engagement and only the niche benefits.

    Or you can post in a large community, then the niche community suffers and appears inactive.

    Or you can do what I did and cross post it, annoying people that exist in all 3 places but making the niche community active while engaging the larger community.

    Is that bad? Judging by your comment, yes. I’m concerned Lemmy has an issue though with niches not appearing in those larger communities though specifically because no one cross posts. Thoughts?


  • That’s pretty much how I feel, they should have made the scrap very light weight or zero weight to begin with.

    The Sim Settlements stuff kind of redeemed the systems, it appears to add a lot of that autonomy and you just place plots and people start working. That and it actually had an amazing set of quests to go with it, like hours of content. I was quite surprised.

    That mod also adds in the ability to go to war with people and have your settlement do battle which is neat. I didn’t get that far into it but it’s an option. I just didn’t see what the ultimate goal of it was and since it doesn’t factor into the story, I didn’t really care much.

    I agree with the overall sentiment but also in case you’re wondering, I finished this at over double that level. I think I was close to level 130 when I stopped, which is insane for that game. Did let me make use of the perks though which was nice.