If there won’t be too many different plugins, maybe having a feature for each plugin would work. Then you could use --features=...
when compiling to select the plugins you need.
If there won’t be too many different plugins, maybe having a feature for each plugin would work. Then you could use --features=...
when compiling to select the plugins you need.
Cat by C418 is literally the only piece in the list I recognize.
I like to look at Issues and Pull Requests on Github if a crate wasn’t updated for multiple years. If there are already problems like unsoundness, deprecation, or breaking bugs mentioned with no reaction shown by the maintainer, that is a good sign to look elsewhere instead. If everything seems fine and the crate isn’t very complex or security-critical, it is probably not an issue.
Why does it say “Texas” on it 6 times?
That’s GDPR coming through.
I am also very interested in seeing what the next generation of Rust-inspired languages will look like, and not because I am dissatisfied with Rust today. Rust has significantly raised the bar of how a good programming needs to work and any new language in the systems programming area (and beyond) will inevitably be compared to it.
This is not cool of Twitter.
Being active is probably most important.
Maybe it would be possible to get a link into a “This Week in Rust”?
Where are these circles coming from!?
That commonwealth is called the EU today and, along with NATO, is the reason why these countries are in a comparitively safer position. It would be much riskier for Russia to invade there.
I use Colemak where most punctuation is at the same place as in the US English layout, which programming languages seem to be optimized toward. For the layout I prefer ISO for the larger Enter key.
Rust:
Cannot move princess out of
castle
which is behind a shared reference
Governments trying to ban end-to-end encryption be like:
You’re trying to iterate over a Vec while mutating its contents in other places, which is something the borrow checker doesn’t like. Altough the later cards that get their copies count increased aren’t the same as the iterating reference card
, Rust forbids two mutable references into the same Vec, even if they reference different elements of the Vec.
You could try to iterate over indices into the array instead of directly over array elements, then you get rid of the reference in the outer loop. This would probably require the least change to your code.
Another option would be to split apart the data structures between what needs to be mutated and what doesn’t. I’ve solved this puzzle in Rust and had a separate mutable Vec for the number of copies of each card. Then you can iterate over and mutate both Vecs separately without having conflicting references.
I have a sway workspace indicator on the left, the right side has:
That was quite the rabbit hole, and know I know that my CPU has a bug. Great.
I want to make a joke about how terrible the name is with just throwing in an ‘a’, but I don’t think it would be right since I’m using Fira Code.
If you’re on Arch, why don’t you just use the discord package from extra repositories and have discord simply update with pacman?
Hit the right arrow key once (and stop using Twitter).
I don’t think there is a good way of having references within the same struct, but you could store reference counted matches:
matches: Vec<Rc<Match>>, players: HashMap<String, Rc<Match>>,
You would still have to make sure that the
players
map is updated, maybe weak references are useful there.Maybe you could also consider storing the players of a match in the match itself, not outside.