“If we block the people calling for death, they’ll kill us!” 😵
A frog who wants the objective truth about anything and everything.
Admin of SLRPNK.net
XMPP: prodigalfrog@slrpnk.net
Matrix: @prodigalfrog:matrix.org
“If we block the people calling for death, they’ll kill us!” 😵
Regarding decentralized internet, your idea is being enacted! I posted a couple short docs about that over on !breadtube@slrpnk.net
Here’s the first one, I’ll go hunt down the second.
Edit: found it!
Fahrenheit 451 is certainly worth a read. I read it late in life, and could see immediately why it’s so often read in schools. Very well written, and a compelling story.
Another book that you may find quite personally compelling is The Chrysalids by John Wyndham (Archive.org has a free audio book version), due to the themes it covers.
Looks like I was duped by this article, which claims its using Godot. I can’t find anything on the web about them switching away from Unity besides that, so I think you’re right.
Cheers for the info! I saw someone in the comments of a video on this bundle that someone mentioned Zenva’s youtube channel has a 4 hour Godot course for free, so probably best to just hit that instead.
Hollow Knight: Silksong and Slay the Spire II are being made in Godot, along with a bunch of other indie games. So far it hasn’t been used for a AAA or AA game yet, AFAIK. They have a showcase on their website.
Personally, I’m excited for Road to Vostok, which was ported to Godot after the Unity debacle.
Anyone have any experience with Zenva courses?
If your main value is small government, have you looked into classical anarchism?
I slightly prefer Joe’s brand of humor, and I think he’s doing well on his own, but the two had great chemistry, and complemented each others style.
If you haven’t come across an Ahoy video, then you’d be in for a treat, as he has pretty excellent production values and has a way of turning mundane information into a compelling story. In this video in particular, he shows us his search for the real sales figures for the Amiga after showing the current information was basically heresay with an unreliable source.
After this video was put up, it became the new official source linked to on Wikipedia as the most accurate estimate of total Amiga sales.
Stand up to the fed and make them follow through, I guess. Optics wouldn’t be great for the incumbent government.
Curious how much that still applies, being a decade old now.
The federal labor board employees should strike.
Ah, that’s unfortunate. As an alternative, I have seen some online games name their bots with a random name generator that’s designed to sound somewhat real, like AnnoyingPidgen or WrecklessRaptor. If the voting account naming system was more like that, it would be easier to notice voting patterns/manipulation while still being anonymous.
Rock’n’roll racing got a pretty solid GBA port, it’s a fantastic little isometric battle racer from the 90’s
Regarding the voting account having no name, does that mean it will be a random string of letters and numbers? I get that it will still be possible to discover vote manipulation or mass downvoting with that, but I suspect it would be more difficult to detect initially or without some deeper analysis, since it’s harder to recognize or remember a random string compared to a human made username.
It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!
The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.
H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.
It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.
What I saw over there was a large portion of his community pleading with him to delegate administrative tasks to the community, as it became increasingly clear the website was becoming too much for a single guy to manage (he was the only moderator of like 30+ communities that were full to bursting with spam, as well as the sole site admin). He never approved the many applications to help moderate, and said he was extremely slow to trust others, so never appointed a second admin, and instead just continued to silently work on the codebase as the site became unusable from spam.
I think his extreme distrust and desire to do everything himself combined with his medical issues led to extreme burnout, and ultimately its downfall.
Open source software in general. Seeing Blender become an industry standard was awesome, and it looks like the Godot engine may do the same for gaming. Krita has evolved into a truly wonderful painting program (and not half bad as a Photoshop replacement), and Linux itself has come so far, having become a genuine gaming platform.
Quite happy about all of that. :)
I also ______