A frog who wants the objective truth about anything and everything.

Admin of SLRPNK.net

XMPP: prodigalfrog@slrpnk.net

Matrix: @prodigalfrog:matrix.org

  • 106 Posts
  • 190 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • If you haven’t come across an Ahoy video, then you’d be in for a treat, as he has pretty excellent production values and has a way of turning mundane information into a compelling story. In this video in particular, he shows us his search for the real sales figures for the Amiga after showing the current information was basically heresay with an unreliable source.

    After this video was put up, it became the new official source linked to on Wikipedia as the most accurate estimate of total Amiga sales.












  • Regarding the voting account having no name, does that mean it will be a random string of letters and numbers? I get that it will still be possible to discover vote manipulation or mass downvoting with that, but I suspect it would be more difficult to detect initially or without some deeper analysis, since it’s harder to recognize or remember a random string compared to a human made username.


  • It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!

    The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.

    H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.

    It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.



  • What I saw over there was a large portion of his community pleading with him to delegate administrative tasks to the community, as it became increasingly clear the website was becoming too much for a single guy to manage (he was the only moderator of like 30+ communities that were full to bursting with spam, as well as the sole site admin). He never approved the many applications to help moderate, and said he was extremely slow to trust others, so never appointed a second admin, and instead just continued to silently work on the codebase as the site became unusable from spam.

    I think his extreme distrust and desire to do everything himself combined with his medical issues led to extreme burnout, and ultimately its downfall.