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Cake day: July 1st, 2025

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  • I’ve seen this but I don’t really want the docker part.

    I think it could be phenomenal for some kind of beefy VDI implementation for low demanding games or some kind of monster server with multiple GPUs, but it just feels wrong for an individual who wants to remotely stream their desktop on demand and has no plans on having others share the host.

    Maybe i’m overthinking it, or haven’t thought it through enough - but my gut says this has more drawbacks than i’m realizing.




  • I’m not trying to rain on anything. I’m just injecting some reality. It’s very approachable but you have to know how to research solutions occasionally, which is a pretty low bar. Nothing is flawless, not even consoles.

    The deck is an amazing thing that is making PC gaming way more approachable for countless people all over the world. It’s something with a lot more support than any typical gaming PC build.

    ProtonDB/Proton has been an amazing resource for streamlining gaming in the linux world, which I believe is the future of gaming some day.


  • If you can’t even purchase a game on a console, you will never struggle to get it to run or pick it up at retail only to find when you get home that your TPM/secureboot config isn’t up to snuff, which is the bleeding edge trend.

    I wish the verification process was bulletproof, but it’s not. Stuff like Eternal Strands get released and manage that coveted green checkmark, but end up performing poorly and looking like hot garbage. Looks and plays great on a normal PC though.

    Generally the verified deck games are great but the verified profile for that game just… isn’t. It’s certainly playable, but the framerate drops are frustrating in a game that isn’t very easy. There’s no particular objective measurement that gives a game a certain level that i’m aware of.

    Then there are games that are given a black mark of “unsupported” by the Steam Deck verification system but run wonderfully like Ghost of Tsushima. There’s a multiplayer mode in the almost exclusively single player open world RPG that doesn’t work on the deck, so it’s entirely disqualified despite being completely functional, absolutely gorgeous and running at very solid framerates on the deck.

    Don’t get me wrong. I love the deck and think it’s a giant leap in the right direction with PC gaming, making it a lot more console-like for the plebs. I am realistic for this though. It’s still a poweruser tier device, especially if you want to play niche games or indie titles. The best experience imo is when you tinker and get it to run all manner of programs from competing app stores… and then you’re completely away from the on-rails console-like experience. Even getting chiaki4deck going is a poweruser task.



  • non-arm-Windows client to Windows host you can use something like parsec where you can adjust resolution on the fly. You can install a fallback virtual display for when the display is off from right inside the app in a single click + UAC prompt. I really don’t like parsec though because I know the enshittification will come, and I don’t really trust them to be secure or to not abuse their backdoor accesses.

    This project allows you to create virtual displays that are persistent, and you can configure them so that when the primary monitor is off the backup one is enabled in windows, just by using the default windows display manager options. You can change the resolution freely… because this is using the same vd driver parsec created https://github.com/nomi-san/parsec-vdd - this works pretty well overall with Sunshine

    Ultimately though, Sunshine and Parsec are the only two things i’m aware of with great low latency and high fidelity remote capabilities, aside from niche implementations like what the PS5 has. If something like Xorg had similar quality and latency parity i’d be interested, but i’m under the impression everything is like old school vnc or rdp where it is functional when necessary but not very pleasant overall.




    • Battlefield 6 (also bf2042)

    • Call of Duty 2025 (whatever they’re calling it these days)

    • R6 Siege

    • Monster Hunter Wilds

    • PUBG

    • F1 2024

    • FC 25

    • Madden 25

    Those are just a short list of popular titles that cannot be played on the deck, and in the case of BF and COD this year, possibly on your PC without tinkering. I don’t play most of these titles, just MH Wilds. I do know a LOT of people do play them though.

    Consoles satisfy the lowest common denominator which covers most people. They’re easy and just work. Buy the game on a disc and put it in your PS5, let it update and you’re off to the races and very unlikely to have issues.

    Windows PCs require minor tinkering from time to time, but they do need tinkering. Driver autoupdates in windows and you start crashing? Yeah, that’s happened a couple times in the past year. I had to get optiscaler going to keep framerate as well as settings high despite having very powerful hardware in Expedition 33 this year in windows, and it’s not even particularly demanding perf wise.

    The deck though has tons and tons and tons of titles that need a little bit of poking or prodding, I love mine but it’s got many limitations. I’ve got games that just aren’t properly recognized by gamescope and thus no perf overlay works. After tinkering on linux i’m pretty sure this is a proton issue where it doesn’t properly recognize the game vs a launcher or anticheat.

    I game a lot. I have a 9800x3d and a 9070xt running Pop OS (linux) and I can play basically anything I want to play, but it’s certainly not everything. I definitely need to tinker to get stuff to work on Linux, but it’s fairly painless once you figure out you need to carte blanche apply a pulse audio 60ms setting, and you get a good proton switcher to go between cachyos/GE/Proton latest/Proton Experimental versions depending on the game to find one that works without extra tweaking. It’s not easy for a layman, though anyone who has been a PC gamer and has built a couple of systems can probably manage it with a heap of patience and a dual boot config to fall back on when patience fails.

    There’s no doubt that the steam deck has made linux more approachable than ever for gamers but it’s hardly a perfect implementation. All PCs require tinkering, and windows sadly is still the easiest among them. It is nice seeing a green checkmark on the deck for a game, but as i’ve seen with Eternal Strands this year, that’s hardly a guarantee that the game will be enjoyable without tinkering if at all.


  • It cannot generate a virtual display. It only uses attached displays which by default are real powered on monitors.

    I’ve gotten around this on windows with parsec and a virtual display adapter that someone keeps updated on GitHub which can spawn backup displays if none are present, but I find still sometimes fails to spawn them. Parsec is fairly reliable at spawning them when the windows solution fails but it’s not perfect either.

    A hack job virtual display on Linux will be more difficult to work with. It’s going to eat my desktop and be fairly hidden.

    Dummy plugs exist, but I specifically don’t want to put dummy plugs in all my remote hosts. Seems like an unga bunga solution to something which should be software.

    Something with VNC or simply ssh with some scripting could be the workaround I use to get back in when a virtual display fails to work as expected, but I am lazy and want something effectively bulletproof.


  • …and just to be clear, this is a multiplatform problem. There’s a single mediocre ‘easy’ option in windows land and a very tinkery option in linux land.

    Doesn’t seem like any OS has caught up to the idea of fast streaming desktops quite yet. I’m convinced it’s the future of computing though. Way better than old VDI options from days of yore.








  • I was more thinking about modern internet solutions that enable things like viewing a camera remotely that produce alerts for things like movement, and can even show a little clip of what was seen.

    Having a camera on site in a rural area is only relevant if you’re aware of the happenings, no? because if you’re away for a long time, say an 8 hour shift at work… absolutely anybody can come in and tear down your cameras, ransack your house, and light the remainder on fire destroying all video evidence.

    A friend I know had her rural home robbed of all christmas gifts under a tree in the 90s. She lived in the US in a fairly rural area (pop ~100.) Houses are all set back from the road. They even tried pulling an extremely large TV out through the front door, but it wouldn’t fit.

    Cameras wouldn’t help… because they stole their computers, all the gifts obviously, and even a small gun safe. This was a former veteran and IT worker’s family home and they had for the time fairly bleeding edge hardware. Sure, if the family returned home and caught them red handed perhaps it would have went differently, but disabling camera infrastructure back then in a rural residential setting is trivial if no one is home.