Thanks! It was actually pretty easy to do with an Area3D. I didn’t realize until I was making this that they can apply localized gravitational forces. That’s how I did it, a cylinder of gravity towards the collection trigger.
Moved to @QueenOfSquiggles@lemmy.blahaj.zone
Thanks! It was actually pretty easy to do with an Area3D. I didn’t realize until I was making this that they can apply localized gravitational forces. That’s how I did it, a cylinder of gravity towards the collection trigger.
Do you mind if I share a link to here for my followers in the microblogging space? This is the only Godot community I can access from Jerboa so I’d enjoy a bit more traction here
Hey there! Glad to see a Godot community on Fedi! I’ve posted a bit in !GameDev@lemmy.blahaj about it, but today I was working on more back end stuff for my game.
It’s a slime rancher inspired farming game that takes place in a magical forest.
The back end work I was doing is sprucing up my print statements with logging levels, rich text formatting, and scaffolding for generating log files. I also was working more on my mod loading framework which would allow users to make content that gets loaded into the game. I do this with some global scope registries and custom resources.
Also I’m doing all of this in C# and open source under GNU GPL3
You forgot an amazing reason to use NewPipe: Subscription Groups. You can assign different subscriptions to different groups and view a subs feed of that particular group. So I’d have a group for game dev and stuff, and another for media criticism, etc. Awesome stuff!!
I’m familiar with Toki Pona, but like with conlang I only have a cursory interest in it. Not to dissuade the creation of community. I’m hoping by commenting on this, your post can find some more people who will be interested. Best of luck!
Why hello I am literally just making this comment so more people see the post. My favourite thing about Fedi is how engagement works entirely different from proprietary social media. People make the Fediverse work, people being people make it such a lovely place!!
Well I’m an addict to Fedi so you can follow me on my CalcKey, @queenofsquiggles@blahaj.zone. That’s probably the best bet to hear about news and stuff. Just warning that I also post personal stuff so that’s a thing
Thanks for the resource!
Thanks for the advice! I think the beginner box sounds like my speed. My intro to TTRPGs was a 5th level adventure in 5e so actually easing into the system sounds wonderful!
I’m going on Coursera, there’s one made by IBM and it’s like $50 per month (USD). I’m assuming if it’s IBM it’s gonna be at least decent
Thanks!
Mind if I ask a bit about P2E? I just haven’t played a TTRPG in a few years now but I want to get back into it. I’ve DMed a ton of games in D&D 5e before. My question being, what kinds of resources were helpful for you and your players to transition over to Pathfinder? Most of my players have only ever done D&D and usually just 5e.
I’m working on a couple things. I’m doing hobby game development and working on a Full Stack Development Certification. The hobby stuff is mostly for fun, the cert is so I can maybe get a job.
My game project is a cutesy little farm game inspired by Slime Rancher but where the player is a novice witch in a magical forest.
Well I’ll join in so long as this thread exists (I am expecting self promo to be less aggressively harassed on Lemmy compared to Reddit)
Sorry to make it so long, I wanna try to share what I’m making as well as who I am and what I do.
I’m a primary hobby dev, trying to make a couple bucks from my games but not really living off them. I’ve primarily been making little horror games since they are really fun for me and horror is a very comforting genre.
Now I’m letting myself be “basic” and making a cutesy Magical Farming/Ranching game in the style of Slime Rancher, but with some various farm sim and RPG influences. I’m making it in Godot with C#.
I do all of my games as open source projects under the GPL 3 license (copy-alike license). I see it as a way to give back to the internet which is largely responsible for teaching me how to code and also letting people smart enough to compile it themselves to have my games for free if they so choose. I’ve also had some pull requests for different improvements on some of my stuff which was unexpected but super cool.
One of the intentional design features of the farm game is being very data driven. I’m setting the game up for translation keys and many of the features are using custom resources (Godot’s Scriptable Object equivalent). I’m using Godot’s patch loading feature to allow loading mods fairly easily. So all one needs to do to make a mod is write a few files, which in Godot is super easy to do.
I don’t really have any pics yet since the game is way super alpha stages. I’m still getting some features working properly and there’s a lot to do before it’ll be done. Hoping I can publish on steam but otherwise all my games usually go on Itch.io.
I’m fairly certain it isn’t, at least in the core engine. The dev team works really hard to make sure every feature going into core is:
Things like eye tracking are more likely to be done in add-ons, GDExtension, and the like. You’d have better luck looking for an addon or C++ library that could get integrated