Just a dog chasing cars. Varied and various hobbies, including but not limited to: rock climbing, ttrpgs, reading, cooking, leatherworking, ceramics, model-building, wargaming, video-gaming, brewing, etc., etc.

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Joined 1 year ago
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Cake day: June 18th, 2023

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  • My suggestion for balancing encounters? Don’t. There’s a couple reasons for this. One, your players will escape or beat situations in ways that you could never have imagined, and; two, if things get too hard and everyone’s really struggling, you can scale back the encounter and even fudge dice rolls if it makes narrative sense to do so. Deus Ex Machina is not off the table either, for D&D at least. Remember, your players are heroes: something saving them right as all hope was lost is par for the course. The only time characters should die permanently imo is when it makes for a compelling story.





  • The people who would use a Meta variant will use it, and people like us will not. This reminds me of the interview with the Mexican restaurant that spawned Taco Bell. The lady who owned it essentially said, “I’m glad he (the founder of Taco Bell) was able to take our teachings and turn it into something. Good for him.” If they build proprietary code, that’s nice. ActivityPub will still be the same open-source code it’s always been, and all of the Fediverse stuff will still exist. It kinda sucks that Meta is trying to make it seem like they’re the good guys, but in the end there isn’t much they can do to the already established stuff beyond make their own.

    Edit: also, if they do try anything, we at least have previous data and most of the people who care about freedom to privacy here that I’m sure we could come up with something. We’re not getting blindsided like with Google and XMPP back in the day.




  • My favorites are Blades in the Dark, Savage Worlds, and Wushu.

    Blades’ setting is extremely fun to mess around in, think Dishonored. It’s a Powered by the Apocalypse game, so if you know that style it’s pretty simple to pick up.

    Savage Worlds lets you make up a lot of your own settings, abilities, races, etc. much easier than D&D, and includes a unique upgrading dice system for stats. It also houses Deadlands, which is one of my favorite settings of all time.

    Wushu is essentially just old Chinese/Japanese martial arts films boiled down into a game. Super fun, extremely fast, and limited only by your imagination. It is really rules-light so keep that in mind. I think the entire rules are about 18 pages long, and the rest of the book is optional rules and settings.

    Honorable mentions go to Call of Cthulhu because Eldritch horror is my jam and Vampire: the Masquerade because sometimes I want to get political with my urban fantasy! Oh, and Fucked-Up Little Man because one-page Dark Souls RPG funny.