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Joined 1 year ago
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Cake day: June 13th, 2023

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  • As an Early Access, it has a LOT of jank; but it’s unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We’ve seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it’s successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.

    I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn’t actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game… probably more than anything else I’ve ever played.


  • Only about half of those vehicles are actually in the game right now, too.

    The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you’d buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can’t imagine any Org needing all vehicles at all times… especially at that price.











  • Commerce and wealth-based taxes (income, sales, capital gains, etc) are sufficient to cover any and all social needs. Taxing people on their own possessions - especially those critical to living - is beyond unethical, it is evil.

    A property tax on a primary dwelling residence is unethical because it is not attached to any act of commerce. It is your home. It is your family’s life and legacy. Property taxes do not care whether the owners are billionaires or do not have a penny to their name, so they harm the middle class and the poor while it’s little more than an afterthought for the wealthy. Case in point: Hawaiians who are forced to sell their ancestral homes because they cannot afford property tax… because the “value” of their ancestral land is constantly and steadily increased by wealthy interlopers. This is just plain, old-fashioned banditry and theft - nothing more and nothing less… and if you advocate for it or justify it, you advocate for evil.




  • A classic first-person dungeon crawler, but co-op and with a classless skill-based system.

    Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis… those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron’s Call (the original) had one of my favorite systems. I’m also all about co-op these days… so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash… it needs to have the depth and immersion of tabletop dungeon crawlers.

    I’ve actually been working on it for a while now in UE. It’s purely a hobby/passion project, so who knows if I’ll ever have something to distribute… but since nobody else has been bothered to make it*, I will.

    • Barony is closest, but it’s too deliberately old-school for my tastes… and Dark & Darker is a little too repetitive and undermined by the PvP.