It had no vulkan support in wayland yet. It supports vulkan in x11 probably
It had no vulkan support in wayland yet. It supports vulkan in x11 probably
They used a special SoC that gets support from qualcomm for 15 years.
No, it’s used much more often. How often is determined by a value called swapiness.
Yeah, I gad a lot of problems with it on NixOS.l, to the point of kde becoming unresponsive during shader processing. I had a much better experience once I installed cfs zen tweaks which iptimizes the ketnel a bit for desktop usage.
Yeah, but I don’t know if it should be turned on by default. Shader processing takes a lot of CPU resources, even on a high-end one I notice some small stutters in general desktop usage while it processes. Lower grade CPUs could be pretty unusable, I think.
Normally it’s an option hidden inside androids developer options that you can just flip. The cellular tile will still show being on but data will be off.
Have you checked “Process vulkan shaders in the background” under settings -> download? That way it does that in the background when you’re not playing
If that was our only problem and most people would be using FLOSS software I’d be happy. Intel ME is bad but you can have a “good enough” usage of tech today.
That is just dlss or some other ai upscaling effect. Turn that off and youre good. Not a linux problem