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Cake day: June 5th, 2023

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  • I’ve been plowing through Three Body Problem series by Cixin Liu recently and it’s been really great. I’m on the home stretch of the last book and so excited to finish it.

    All about space exploration, first contact, invasion, advancement and philosophy. A really great thinking book and leaves me with lots of uncomfortable feelings to ponder over. The pacing of the book took a little bit to get used to but it does well to help grapple with the time and space scale it is working with.



  • I needed to learn Go quickly for a small little side project and I was able to run through the fundamentals Go track in about a week and a half doing a few exercises here and there.

    I’ve been exposed to quite a few programming languages so a lot of the common principles are there for me. What I really needed was to learn how Go is different and what the unique things about it are.

    For example, I didn’t need to learn about why loops are important. What I did like learning is how a for loop in Go was structured and how to use it in different contexts. Utilizing range was a great thing I picked up from their examples.

    Exercise is a great hands-on tool to supplement and support learning.





  • As an alternative view, I homebrew and while the cost to get in can be a bit steep, the long term costs are actually pretty good. I looked at the cost to get equipment as a loss and just wrote it off. Electronic kettle and automation was pricey, but luckily I was able to have some costs offset with work benefits. Realistically though, in actual ingredients, between $30-50 USD for 5 gallons of beer and about 8 hours total of time for cleaning, brewing, fermenting and packaging, it’s not too bad.

    I tend to be very meticulous though with my brew process, so I haven’t lost a batch, at least not due to contamination. I’ve had some beers that weren’t great, but when you put it in perspective, a 12 ounce serving probably cost me about $0.50 - 1.00. Comparatively, while not great, it was still drinkable and as good as anything I could get for that price.

    Being able to make decent sized quantities of good beer to take to parties, give as gifts, and just have on hand really diminishes the hit of the cost of equipment. I feel like it’s been worth it.



  • I love Detroit style pizza!

    For others asking: Detroit style is kind of like Sicilian pizza. Pan baked, rectangular, yeast crust, thick, chewy, crispy on the edges. Bottom layer is cheese. Then toppings and sauce that is usually a stripe of sauce.

    The texture reminds me of old school Pizza Hut pan pizza. Thick, airy, oily, and my favorite part is the little crispy craggy bits on the top edge of the crust.

    In Maryland we have a couple really great Detroit pizza joints. Underground Pizza in Baltimore is my favorite and quite good, but pretty pricey. Rad Pies is a little more remote but is quite good as well.








  • Do you think this will change over time where one community on a specific instance will gain the market share and all others will evaporate away? And if it does, doesn’t that just place us back in the reddit situation?

    To the second question of putting us back in the Reddit situation: Yes.

    If you want one platform, that’s what Reddit did for you. How did that work out?

    This discomfort that we feel from many communities paving their own ways I think is temporary. We will learn to adapt to this. I think this is not a fundamental problem with Lemmy, but a UI/UX issue that new UI features will help us handle as the needs are outlined and the “pain points” are made more clear.

    One platform or source is not the answer. Freedom in choosing from many sources of information is where the real benefit lies.


  • This is very important aspect of games from this era and as a huge fanatic of Zelda games it is why Link to the Past is one of my faves.

    On a related note, the game Tunic utilizes this game manual mechanic. It is a similar type game and part of the game is finding pages to the manual around the world that reveal game secrets, maps and mechanics. It’s an absolute delight!




  • I often see this problem in the testing world, particularly around frontend tests that utilize UI automation tools.

    The pattern I see is often to abstract chunks of common steps into individual functions that often live in places very disconnected from the test. While this might reduce the number of lines of code in a test and arguably make it more maintainable it has its problems.

    Main problem number one is that readability has been diminished. It is now harder to understand exactly what this test is doing because steps have been abstracted away. Tests that can be clearly understood, read and describe functionality and behaviors are immensely important to getting others to quickly understand code. I hate to put a barrier there to making that happen.

    Second, i don’t truly believe it ALWAYS improves maintainability. This decision of abstracting carries a risk. When that abstraction needs to change in one place you are faced with a tough choice…

    Does this need to change in ALL places? How do you know? How can you get all places it is used and be certain it has to change in all of them? Changing for all usages is RISKY particularly when there are large numbers of uses and you don’t know what they all do.

    Do i make a new abstraction? This is safer but now starts to create bloat. It will lead down paths of making future implementations trickier because there are now two things to choose from that are possibly slightly different.

    For tests I’m not really convinced that these problems are worth dealing with. Keep it simple and understandable. Repeating yourself for the sake of clarity is okay. I’ll say it again… Repeating yourself for the sake of clarity is okay!