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Cake day: July 12th, 2023

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  • There’s a philosophical and a practical side to this:

    Philosophically, the core of a democratic system is the peaceful transition of power. The idea that you won’t just try to force your will over people with violence and will respect the will of the populace. This is a fine principle in a proper democracy with a fair process and political outcomes that fall within acceptable ranges. If you wanted more money for the trains and someone else wanted more money for the busses, that’s a disagreement you can live with. And if the voting system is set up so you had equal chances both to introduce topics/candidates and vote on them, then great. By accepting the election and not trying to go outside the system to get your way, you keep the peace and allow for that process to be a viable vehicle for change.

    If this is a requirement for democracy, then the converse is that if a system isn’t fair and produces unacceptable results (eg, Nazis and genocide), participating in it merely legitimizes it. Obviously nothing physically stops you from organizing, but symbolically you’ve shown that you view the system as the sole legitimate way to exert political power and garner authority. And people will then turn around and say you should vote instead of doing xyz actions. “I don’t agree with your methods.”

    On the practical side of this: people put a lot of time, energy, and political capital into supporting candidates in these elections. It eats up the public bandwidth, crowding out other forms of political participation. In addition, once someone works hard to get their candidate elected, there is an impulse, an incentive, to defend them. The people who said to suck it up, vote for Biden, then push him to the left turned around and chastised leftists for protesting over things like the continued anti-immigration policies or the support for Israel’s genocide. US electoral politics is a team sport. People get psychologically invested in their team. They don’t like it when you criticize their team. This makes them resistant to change even on policies they nominally support. I think encouraging people to maintain that emotional investment in elections is harmful. It hinders organizing efforts. It hurts attempts to build class consciousness because it gets people to think about their fellow workers as the enemy and capitalists as potential allies. And the corresponding obsession with 24 hour news cycles turns politics into a TV show. Trying to talk to libs about any history older than like a week ago or maybe at most a presidential term is impossible. If it wasn’t on their favorite TV show it doesn’t exist.

    We need to be drawing people’s attention to actual types of political participation. Elections don’t just distract from that, they make people think they’re doing the right thing. It’s a release.

    All that said, that’s not to say there’s never value in any part of the electoral system, it’s just very limited. Bernie’s attempts at running were part of what got me more engaged in politics and shifted me from being a progressive-ish lib to being more of a socialist. Important to that though was not just the policy platform, but the structure and messaging of the campaign promoted the importance of mass political participation. I ended up meeting some local socialist groups in the process of going to campaign volunteering. However, most of the time and energy still went into the election only for the system to block us at the end and Bernie to give in. Tons of hours of volunteer time went into doing little more than getting people to sign ballot petitions. We weren’t getting those people into a union or a mutual aid group or anything. We basically just tossed our energy into the void.


  • For me: Voting represents support for both the process and the government that results from that process. By voting you are essentially expressing that you submit to the electoral process as the sole means for the exercise of political power. Even if you don’t like the results, you’ve agreed to accept it because the rules are more important than the results.

    Some obvious problems with that: What if the process itself isn’t fair in the first place? We don’t really get to choose our leaders. We get presented with a set of options which are acceptable to capitalists and are asked our opinion on which we like more. You could write multiple books on the ways the US electoral process has been structured to disenfranchise people and reduce the impact they can have on their government, but fundamentally it comes down to the fact that the government doesn’t represent people and that’s a feature, not a bug.

    So we end up with a pair of awful candidates who both have done and will do more awful shit. If the election randomly fell out of the sky without context, sure, you could argue about one being technically better than the other. But it didn’t. It’s this way for a reason. It’s this way because people are willing to cede their expression of political power to it despite the fact that it’s clearly unaccountable to them.

    Voting is just supporting the system that’s deprived us of any real democracy while normalizing fascism to protect itself. Voting is a fairly low information form of political expression. You don’t get the choice to be like “Oh I’ll begrudgingly support this candidate, but this this and that are things I don’t like and want them to change.” You get two boxes. Each one represents EVERYTHING the candidate stands for plus the implicit choice of accepting the process in the first place.

    If people want things to get better, they have to organize and take real, tangible actions rather than just begging capitalist politicians to do stuff for us every 2-4 years. People should be doing this regardless of who’s in office, but let’s put a fine point on it: People are worried that Trump is gonna be fascist, take away people’s rights, and end democracy. Are you just going to accept that because he won the election? Are the rules that bind the process more important to you than the results? If not, you should be willing to do what it takes to stop him instead of chastising that people didn’t show up to participate in a sham of an electoral system.

    For what it’s worth, I actually did go to the polls to vote specifically on an equal rights ballot measure in NY. At least that has a semblance of direct democracy. There I’m explicitly saying “I support this policy specifically” instead of supporting a candidate who just says they support those things while also doing awful shit. It passed, so that’s nice. If anything I’m more pissed at Californians for voting against a measure to END SLAVERY than I am with people who didn’t want to vote for a person currently engaged in supporting a genocide.











  • 2 things:

    • Remember 2016 when the media gave Trump an absurd amount of free publicity by covering every stupid thing he said and did then he won? It wasn’t the only reason, but it clearly didn’t help.

    • People know who Trump is at this point. He’s awful in a way that’s really easy to see and either you’re someone that’s a problem for or you’re someone who loves the awful.

    Whoever is the current corporate lackey being put forward by the DNC is the one that needs to claim to be the good one, co-opting the language of progressives while taking corporate money and maintaining the brutal status quo.

    So for people who come looking for someone who’s gonna do good, the bad stuff represents inconsistencies with that narrative and despair at a lack of representation in a supposedly democratic system.


  • darthelmet@lemmy.worldtoADHD memes@lemmy.dbzer0.comInterviews
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    2 months ago

    This is too involved a topic for a thread like this, but the red scare propaganda we learned about the Soviet Union isn’t a complete picture of how things were there. From researching around, it seems like at least on the dietary front, their caloric/nutritional consumption was comparable to the US, although there’s some variation in the estimates of different researchers/institutions. Sure, they didn’t have Macdonalds or Pineapples and stuff like that. But not having shitty unhealthy fast food and a fruit that could only be as widely available as it was in the west through imperialism isn’t exactly what I’d call a poverty stricken hellscape.

    As far as recovering even now… there was a really important thing that happened between then and now that’s had an impact on these countries: privatization. Sell off public goods to private interests so they can profit off them at the expense of everyone else. And surprise, like we see everywhere else, private businesses don’t act in the public good and only occasionally, incidentally produce results that are good for everyone.

    Like I said though, it’s a really complicated topic that’s worth reading more on if you genuinely want to learn. They didn’t do everything right, but these communist societies managed to rise out of feudal or colonial systems to become modern industrial powers despite all the forces aligned against them.

    As for capitalism, even if it can produce great abundance,

    a) That isn’t actually benefiting the vast majority of people. It’s hard to overstate how cruel it is to have people going hungry in a country that can produce so much food it throws a lot of it out with only like ~2% of it’s population working on a farm.

    b) Like I mentioned earlier, a lot of that abundance isn’t merely from free trade and the ingenuity of industry. A LOT of it is built off the exploitation of other countries and the over-use of resources to the point of causing environmental damage.

    Whatever you think society should be like, it isn’t hard to make a less cruel, less environmentally destructive, and more inclusive system than capitalism.





  • I mean, to some extent yes. The hostile, uncaring world complemented by challenging gameplay that doesn’t hold your hand is an important part of the design. I just think they went too far in Elden Ring to the point where it stops being a challenge I can feel good about overcoming. But that’s not really what I meant as far as the flaws with the games.

    Setting aside difficulty, their games are filled with flaws, both minor and major. Some they’ve learned from over the years, some they haven’t, and some which they’ve gone backwards. I could get into a whole discussion about them, but it’s a testament to the rest of the design that I can acknowledge all of these and look past them to enjoy what was done right. Just a few off the top of my head:

    • The stats are obtuse and frequently either broken or useless. Resistance from DS 1, Poise from DS 3, armor in basically any game, etc. This makes engaging with the RPG elements feel kind of pointless and why in a lot of the games I played basically naked.

    • The stat requirements and the need for upgrade materials makes it so that most items you find will be useless to you. They alone don’t really contribute to the desire to explore. I do end up exploring around in these games, but it’s in spite of the rewards rather than because of them.

    • Demon Souls made you go back to a hub through a load screen to level. Dark Souls 1 fixed this. Then every game after that until Sekiro has gone back to forcing you to go through a load screen to level.

    • The games are really inconsistent with their use of bonfires and shortcuts. I think to this day Dark Souls 1 has the best level design of the series. The lack of fast travel for the first half really makes you engage with the levels and makes you appreciate the shortcuts you find and eventually the fast travel once you have it. Since then all of the games have gone bananas with the bonfires/sites/etc with fast travel right from the start. There were some absolutely absurd places in DS3 where there was another bonfire within sight of the first. Then you have areas with absolutely no bonfires and shortcuts all the way through, or none at all. In Elden Ring sometimes you get sites of grace or stakes of Marika right outside the boss door and sometimes there just isn’t one anywhere close.

    • Consumables feel pretty useless since they’re non-renewable. If you use them and still can’t kill the boss before they run out, you’re now just gonna have to beat the boss without them, so you might as well not have bothered. Elden Ring kind of helped this with crafting, but honestly I haven’t used it much because I just am trained not to think about consumables in these games at this point.

    • Some weapons/spells end up being completely useless. Some feel like they were designed for a different game. I don’t know how they imagined people would make use of them. And iirc bows and spells have been a joke until like DS3, and even then from what I’ve heard people say bows are still pretty crap.

    I think what’s interesting about these games is that they’re unpolished. That’s not to say I wouldn’t want these problems fixed with better design, but I think I prefer what we have to the usual AAA design where everything rough gets sanded down until the whole game is bland and appeals to nobody equally.


  • Yeah that’s basically how I felt. It was binary. The game was unfairly and frustratingly hard when I was trying to play fair and take the game on its terms. And then when I went to cheese everything it was so trivial that it felt empty. Sometimes I think about going back to the game to try to get the “real” experience, but then I remember the frustration and just can’t bring myself to do it.

    Although part of my reluctance to replay the game has less to do with boss difficulty and more to do with the repetitiveness of the open world. Without the sense of exploration and discovery you get on the first playthrough, the world becomes a checklist of places you need to go to grab stuff for your build with little desire to go replay the other content because so much of it is copy pasted filler. Even going through the DLC now, with it being smaller in scope than the full game, but still pretty huge, I’m already seeing a lot of repeat content.

    As much as I appreciate the attempt at putting a twist on the formula, I think the open world was a net negative for the game. The flaws in the reward systems of the previous games were exacerbated by the structure which led you to explore all the boring repetitive stuff on a first play-through because you don’t know if the thing you need might be in catacomb #20 and then on subsequent playthroughs you just skip vast parts of the game which aren’t relevant to you.

    It also just doesn’t seem like they have the content output necessary to fill an open world with content that is of a comparable level of novelty and quality to what we’d come to expect from their level design. There’s a good dark souls game in Elden Ring, it’s just that it’s spaced out and everything in between is padding.

    The funny thing is, despite all of that, Elden Ring is still one of the top 3 open world games alongside the 2 Zelda titles. But I think that says as much about the state of the industry and genre as much as it does about the skill of FROM’s and Nintendo’s designers.


  • I’m working my way through it now. They’re not really much different from the main game. The problem is the bosses in the main game were also pretty frustrating. A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances. Damage values that will kill you in a few hits even with high health and armor. Attacks that start and execute so fast that anything with a cast time gets punished.

    Outside bosses we have the enemies behind half the corners, we have platforming sections in a game that doesn’t really support that, etc.

    I’ve always like their games in spite of a lot of the flaws. The level design, world building, atmosphere, weird writing, etc all are still great and what draws me to the games. In what in what other games can you see: bald scam man, onion man, sunny d man, “dip head in wax”, rolling lightning goats, doot doot boat ghost, etc?

    But it feels like in terms of gameplay design it’s kind of stagnated. A lot of the same design patterns for difficulty plus the pressure to keep making the game feel hard to people who have played all their games before has led to them stretching their design about as much as they can. In my first play through of Elden Ring for the first time I gave up trying to play my usual Ooga booga strength build in favor of that stupid comet azure magic combo to just anihate the bosses rather than deal with their bullshit. And in previous games I happily smashed my face against things like Nameless King or Madam Butterfly and Dancer well before I was supposed to fight then.

    I think at this point I just want to see FROM do some different things. Sekiro was a nice mix-up on the basic formula and while it wasn’t really my cup of tea, Armored Core 6 felt like a breath of fresh air. The mainline souls style games feel like they’re trying to keep linking the fire over and over.


  • Yeah. I don’t know what the % breakdown is, but I get the sense that while the general community is inherently anti-corporate/anti-commodification, there are some that view this in the left wing sense of communities supporting each other and some who view this more of as a consumption/voting with your wallet individualized choice. They recognize that some or even all corporations are bad, but think opting out of those structures without directly challenging them is all that they need.

    But like I said, idk what the actual distribution of these views are. It’s just the sense I get from seeing some of the comments.