• 0 Posts
  • 12 Comments
Joined 1 year ago
cake
Cake day: July 6th, 2023

help-circle
  • An unfinished civil war in which the Republic of China lives on in a tiny island? Damn, must have been a real stalemate for the KMT and Communist Party.

    For the record, I absolutely believe China would attack Taiwan, when they think they are ready. And you don’t have to take my word for it: what of all those missiles Taiwan posseses? Are they pointed towards or away from the strait?

    As for being left alone, the only reason Taiwan can live in peace and prosperity is because of its strategic semiconductor fabs and the publicity it generates. Yes, the publicity it generates puts us the forefront of global conversations and keeps Taiwan safe.




  • I hate Apple as it’s an anti-competitive walled-garden monopolistic closed-standard anti-repair evil trillion dollar corporation, but this isn’t true. Modern iPhones have closed the gap significantly in hardware specs (display, processor, optics, IPXX rating, and now thanks to EU even USB-C) and they’ve always been better for general use in software. That, added with the fact that flagship Android manufacturers have learned how to play the pricing games of Apple, means that Apple’s price to performance ratio is pretty competitive with Android phones these days.

    Their main products are pretty good these days, as much as I hate to admit it. I’ve never even owned an Apple device, and won’t as long as I can.


  • Well, capitalism definitely has a role, but it’s not exactly a coincidence that China started out with cheap labor (and maintained it so). A country that manipulates its currency for specifically for export reasons is definitely also to blame. (Before you say but US also manipulates currency, the levels of currency manipulation are not comparable: if they were, BRICs would be our world reserve currency)

    Anyways, new places don’t go to China for labor, they go for overall manufacturing costs.

    All that said, from my (somewhat limited) experience Chinese manufacturing is sort of a niche. If you’re willing to invest all the resources into NRE and QC and not afraid of corporate espionage of your manufactured product, you can definitely save a lot of money (China really isn’t all that good for prototype or small batch manufacturing if you need a made-to-order part/product as the headache from language barrier and quality issues are greater than the cost savings). Apple clearly makes it work because they don’t care if you copy their PCBs - good luck copying their custom-designed ICs.


  • “Creating streets that are safe and pleasant for people outside of cars promotes alternatives to driving.” I don’t disagree with this, but the problem is that in the US there often aren’t any alternatives to cars to get around. And to be frank, I’m not gonna be walking around on the streets of LA (where I live, insert your crime-ridden US metropolitan here) unless I have good reason to. Getting hit by a car due to RTOR is the least of my worries as a pedestrian. I think a lot of change is necessary (such as locations of stores, etc) beyond safe streets to reduce the need for cars. For instance, if costs of living in the city were better, people wouldn’t need to use cars to commute. Maybe it’s a starting point to fixing our transportation issue but honestly I don’t see it.

    “A minute or two delay… actually doesn’t amount to very much, and that’s what a typical case would be of forcing a driver to wait an additional cycle.” You say this, and it might be the case the vast majority of the time, especially if the stoplights are separated by a large distance and there aren’t many cars, but traffic is a distributed problem and without seeing some sort of study that indicates this I don’t buy into it. During heavy traffic, if the cars from one intersection back up into a previous intersection due to reduced throughput I can’t imagine how an additional cycle is the only cost. Maybe this is just dependent on the traffic situation, because I have a natural bias to think towards traffic situations in LA (which don’t necessarily represent the rest of the US).

    “The Philadelphia paper is the seminal work on all way stops being safer than signals in urban contexts.” Can you tell me who the authors of this paper are or maybe offer me a link? I would like to read it, thank you.

    “Studies on roundabouts being safer are… even more conclusive and abundant. I really can’t cite just one because damn, there’s so damn many.”
    Yeah so I’m pretty sure roundabouts are better in every way except for space. But if only getting more space would be easier, because surely we could just replace a lot of our roads with trains at that point right? I think roundabouts are a red herring because they literally don’t fit in most of these intersections (they don’t even have space for a left turn lane in many of the intersections I drive in). Heck, if we’re talking about space-throughput tradeoffs we could just theoretically make every single intersection a graded interchange and that would provide a huge amount of throughput (but this too is a red herring).


  • " All-way stops and, of course, roundabouts are both provably FAR safer often with no impact or a positive impact to overall congestion." This is a pretty big statement to make, and I was wondering if you could provide me the sources for this.

    “The city values keeping more cars moving faster over both safety and financial responsibility.”
    But isn’t keeping cars moving faster financially beneficial? From an energy perspective, needing to stop for every stop sign is way worse on fuel economy than going through a string of green lights and stopping every now and then. Don’t get me wrong, I think using cars as a main mode of transport is incredibly stupid, but I think there must be some tradeoff between time/money/resources wasted due to traffic and time/money/resources lost due to premature deaths or poor living quality due to (non)fatal accidents.


  • Let me preface that I think using vehicles as a primary source of transportation inherently scales poorly, and you can easily argue this by looking at how much a road costs versus a rail and how much mass you need to move per person on car versus train.

    That being said, I really hate this article because it relies on anecdotes from various people and opinions without making any effort at citing relevant statistics. It literally cites the TOTAL number of pedestrian deaths to vehicles in 2022. I tried to find some statistics on right turn on red light, but all I could find were 20 year old or older studies, most of which actually concluded that right turn on red doesn’t really account for a large number of pedestrian injuries and deaths. Like this one, for instance, which claims that right turning on green can also result in pedestrian accidents which could result in much more severe injuries (I can see how this might be true but there’s no evidence to back this up.)

    It’s interesting for me to look at this from a utilitarian perspective: Surely there is a tradeoff between the amount of time wasted due to traffic increase due to right turn on red, and the time equivalent to the amount of lives lost due to RTOR (assuming RTOR results in more deaths). This of course is an incomplete/flawed way to look at things as we don’t give highway collision motorists the death penalty for causing huge traffic blocks; iirc though it is how a lot of safety studies are done (look into how the statistical value of a human life is determined from highway transport administrations).

    I would really appreciate if someone could chime in with some actual stats and numbers (though I doubt they’re readily available) about the topic, rather than some anecdotal comments. I’m not a fan of symbolic legislation that doesn’t provide real benefit (think plastic straws bullshit), and I would like to see a convincing take on whether or not this is that.



  • Having personally played Rocket League, (1800 hours), Valorant (500? hours), CSGO (2000 hours), League of Legends (2000? hours) and a variety of coop multiplayer games, I can tell you that the most toxic communities tend to be the competitive ones. Something about competitive games draws out the most hardcore crowd and that crowd tends to be a lot less friendly. Maybe it’s because people who play ranked games care about their ladder MMR, and the ones who are able to keep playing must have some kind of ego - you have to understand that a lot of people get fun out of winning, not from just participating in the game.

    Regardless, the mechanism that rewards players is skill. And in these games, being polite, being nice to your teammates, none of it really matters if you aren’t skilled. Inherently there is a pecking order because higher ranked players are better than lower ranked players. Most games don’t reward direct toxicity of higher ranked players towards lower ranked players, but they don’t forbid it. Smurfing, for instance, allows a player to assert their superiority over lower skilled players. A carry on a team can be significantly more toxic towards their teammates since their teammates want the MMR from a win and will be willing to put up with being bullied or harassed. Just like another commenter mentioned, players compete against each other, and you will not really be friendly with your opponents in most ranked settings. But additionally, players also rely on their teammates. I think this is where a lot of the toxicity comes from.

    When your friend dies to the enemy and gets t-bagged, your teammates aren’t pitying your friend for getting t-bagged. They’re mentally rolling their eyes that your friend was outplayed by their opponent and that’s why when you post on a forum the result is usually “git gud” and not “we should be more friendly”. I don’t think being toxic is positive to the health of a game. I could go into detail, but this post is already pretty long. But I want to point out, if the setting is a competitive game, merit is usually the driving factor regardless of toxicity or kindness. If you don’t gain that dopamine hit out of outsmarting or beating your opponents but rather simply from playing the game or socializing with other players, you probably should not bother touching these games - you aren’t the core audience for these games and you’ll find more enjoyment in other settings.

    For the record, if you get t-bagged in a competitive game, the recourse is to either not look at the kill cam (CS:GO lets you turn it off), or try to improve so you don’t get t-bagged as often. Ragequitting, or going to complain that it should be turned off will get you nowhere. BMing your opponent is a popular thing in most competitive games, and it’s part of the reward for outplaying them. In many eyes, it’s not really all that different from a giant defeat screen when you lose. If you’re sensitive to this kind of stuff, I think you should find more friendly communities. Coop games generally tend to be better, as do more casual games, or FFXIV if you’re looking for an MMO. I would say most players (me included) consider the option to t-bag a feature and not a bug, because really the thing that upsets me the most is not getting t-bagged; it’s getting outplayed by my opponent so they’re able to do it in the first place.


  • Not that this comment is all that relevant to you, but here’s a wall of text for context:

    The devil is probably in the details here. My assumption is that your denatured alcohol is referring to ethanol mixed with other toxic alcohols (such as methanol).

    This can’t be 100% pure ethanol because it MUST contain denaturants to discourage drinking, otherwise it would not be denatured and would legally require an additional excise tax. In that case, you might find it as Everclear (190 proof or 95% or ethanol by volume at highest concentration). It can be close to 100% alcohol, of course, because methanol is an alcohol.

    I HAVE seen (at least in the US) food grade USP purity ethanol for sale (with additional cost due to excise tax inclusion) that’s at least 99.5% pure. I have also seen 99% purity isopropyl alcohol (IPA). My point in the reply to the original content is that it’s not accurate. Distillation of binary mixtures results in azeotropes that prevent purity of more than 91% IPA (by volume) and ~95% ethanol. But there’s ways around it such as adding a third solvent for a ternary mixture, salting out (shown in some chemistry demonstrations), changing the pressure of distillation, or using molecular sieves to remove water content. Alternatively, you could use freeze distillation, or even zone melting if you chose to freeze the mixture instead of boiling it. In fact, once you PASS the azeotrope, you can actually distill at standard pressure albeit what you want and don’t want in the column would switch places.

    Getting the last few percent of water out of it definitely costs more, but it’s not something so hard that you can’t find commercially available alcohol solvents at purities above the azeotropic point. I know this is the case since I’ve acquired them for home use and have used them in multiple lab settings before. The annoying part for those who REALLY don’t want much water in the solvents is that at that point your solvents are hygroscopic and unless sealed properly or kept in a desiccated environment they’re gonna tend to absorb water back toward the azeotropic point.

    Ethanol is similar to IPA in solvent properties but they won’t be the same. I don’t have enough wet lab experience to give a good answer in this regard though. If you’re able to take things apart, I’ve cleaned PCBs the Louis Rossmann way, which is with Branson EC solution and sonication. Drying is really the most important step there ;)


  • That’s mostly correct but I don’t think it’s entirely accurate. Distillation is useless at the azeotropic point but ternary mixtures are used to break the azeotrope. Once you move past the azeotrope you can continue distillation to high purity. You could also do pressure swing distillation but my guess (even though I’m not exactly a chemical engineer doing unit operations for a living) is that it wouldn’t be economical. Of course, getting “100%” pure anything is really a different story…