Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger
Indie Game Developer working in the San Francisco Bay Area.
Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger
Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven’t really felt the need to explore elsewhere, the costs are pretty good and never had any issues.
Just put the card in your wallet and scan it like a metro pass card.
Re-iterating TeaHands and Walops points. I think for me the biggest one is to start small. Like…pick something small, and then go smaller than that. I find that it can be useful to set a bronze/silver/gold endpoint for yourself:
This can help with motivation, because “failing” can often make you stop working because you de-motivated yourself, but not quite reaching your furthest estimation is motivation to push yourself.
Also something to keep in mind is that if you don’t make your bronze goal at first, this just means that you have a skill that needs to be improved: scoping. This is something everybody struggles with. I have been a professional gamedev for 10 years and I still scope things to how I think things should go, or I scope time to “feature-complete” (ie it ticks the all the boxes it was supposed to), but not “complete” (there might be bugs, the art doesn’t look right/etc…)
Also, version control is super useful, not just for tracking down bugs as Walop called out, but also for motivation. If you commit at least one thing at the end of everyday, you are basically keeping a journal of your work. This can be useful to look back on and realize even if you feel like you didnt get that much done, you can go back and see “hey I actually did all this stuff over the last week!”
I have a pretty basic org-roam setup I think. I keep my org files all in a directory called “org” that I sync with syncthing (previously I used Dropbox), and whenever I setup a new machine, I just grab that folder and put it at my user root (with Dropbox I would just symlink the folder from “~/Dropbox/org” to “~/org”).
Now no matter what machine I am on and where I make my changes I have them all up to date.
I generally have large nodes that contain all my knowledge, and I split them up as they get too big. E.g I used to have a single UnityEngine node, but over time I have split it up into many different nodes: EditorWindow, ScriptableObjects/UnitTesting/etc…
I have at least one node for each of my projects, and there is a “Tasklist” heading in each of those project nodes which contain all my TODOs, those project files are tagged with the name of the project, so that I can easily write an org-agenda search to grab all the TODOs from a single project into a single view without anything else I have stored in the file (which includes a project synopsis, architecture notes/UML diagrams, general notes, etcc…).
Since I am already in emacs when I am writing code, this keep it very simple for me to have this information as accessible as all my code files are. When I discover a new language feature or have to look something up, I just open up the node for that language, and put that new information in, linking to the source where i grabbed that snippet, or where the full MSDN documentation is stored if I need to go more in depth that my short description I write it. Copying down the information helps me internalize it, and I can easily just search through that file for information I have stored. This means that even if I don’t have internet access, I have access to all my previously looked up information I maybe have forgotten.
undefined> trying to have an async conversation over time on Discord (and other IM solutions) is garbage compared to forum threads. While Discord added threading, in my experience not enough people have either adopted it ,or use it properly.
I agree wholeheartedly, Discord is great for being a live chatroom, and for chatting over voice chat with friends, for any other purpose it is awful, and I am so baffled by so many product decisions to move to Discord. I feel like its a bunch of younger kids that played with their friends on it, and it has become the Hammer they use for every communication scenario, when most things are not nails.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
Over 50% isn’t too bad at this point in the game. We’ll see if it drops lower over/after the weekend, but that is still a significant portion of subreddits, which are the only thing that generates content for reddit. I don’t this this will actually do anything, and I am done with reddit now. I never felt attached to it, and I have found active communities on lemmy for most of my subs, and the community is way better here. I don’t need reddit anymore.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
Star Citizen is the freelancer sequel, it’s just stuck in development hell
A Hat in Time and Yooka Kaylee scratch that Banjo itch pretty well.
SSDs have been around for a long time, and have been affordable for quite a while now. While optimization should always be happening on the developer side, its not crazy to start requiring 30+ year old technology to use modern games.
600ish hours in Hunt at this point, and while you can give away your position to the idle players, that only matters at the top end of the Matchmaking system where the “bush-wookies” lie. With the self-revive for solos trait that got added, it helped even the playing field a lot. Previously getting hit by a sniper was a game-over for solos while for a duo/trio it was the start of an encounter, with your teammates able to revive you after they kill or chase the sniper off. With self-revive you have a chance of popping up when they aren’t watching, or when they are pushing to your body from their perch, and either fighting or retreating.
Also I wouldn’t say the developers have a toxic relationship with the player base at all. They are constantly making fun changes to the game and adding in new features to change things up. They also test out new features during temporary events and see how people like them before implementing the into the game wholesale. And this is done via looking at gameplay statistics, not just listening to the very vocal subset of people who hate any change to the game.
I second this, and it has been bugging me since people started talking about the blackout. I think the big issue is that the people organizing the 48hr blackout are the mods. These are the people that have invested the most into reddit, and they dont want to give up that investment into their subreddits. They don’t want to leave reddit, and giving people an agreed upon alternative would be permanently fracturing their little fiefdom. They want to make a statement, and then for things to go back to the way they were, hoping that their tiny act of defiance makes a difference. The migration has to be led by users, but the issue of fractured lemmy communities is going to be hard to navigate unless lemmy introduces a way for communities to link together.
Really anything by Grant Kirkhope, Banjo Kazooie Yooka Laylee, etc, and on the Rare train, Donkey Kong Country 2 had great music.
Also love the Undertale soundtrack.
Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.
The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a “node” which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.
My current project is a bartender management game. You have to manage tending bar and giving people the right drinks with handling people getting too drunk and puking/fighting/etc… Still trying to figure out if/how I want to integrate making cocktails rather than just serving 1/4 beers.
I feel like Unity has just cut off the top of their user funnel with this and guaranteed their slow fall into obsolescence. Large companies using Unity won’t move away immediately, neither will many indie devs currently working on projects they are too deep into to pivot. But any new game developer will either go to Unreal or Godot if they want something ready made to ship. Companies will see what all the new talent is using, and will slowly start moving away from wanting to use Unity, since their incoming employees have other skills.
It won’t be a fast death. The “leaked” cap at 4% will quiet people down and not make anyone go bankrupt, but I do think they have irreversibly hurt their future with this wild swing.