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Joined 1 year ago
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Cake day: September 28th, 2023

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  • Do people genuinely not realize that sony and microsoft had a great data collection source (console gamers) that have largely “aged out”? This new push for account sign-ins is obviously because their user data flow needs a big kick. They used to get data when people bought the game on their own platform, ran it on their own platform, even how many hours their gameplay sessions were individually throughout the week. With a lot of their studios games they had either complete or timed exclusivity to really find out what was driving gamers to game, and beyond that it’s a popular commodity and likely a loat or reduced revenue stream.

    With helldivers 2, the account controversy sprung up on the back of Helldivers 2’s stats page not showing correct numbers for anything (and sometimes being rolled back asynchronously from your currencies and unlocks). Seemed obvious to me at the time they wanted a head count from another source (a sign-in) and probably data beyond that like session time/length. Whatever people are upset about sign-ins over, I don’t actually see it articulated much; there are a lot of good reasons to dislike it (potential stoppage of the service causing games to be harder to play like end of service for Games for Windows Live) and I never see them mentioned, just general vitriol for the companies. I don’t find the companies sympathetic, but I do find it odd that people just slam it aimlessly everywhere instead of identifying the issues beyond basic understanding of privacy fears.


  • Are you familiar with the term lobbying and how it shares a bedroom wall with bribery? Individual votes usually matter little to none in the grand scheme of things, and there’s next to no evidence that politicians above the local level give a shit about individuals throughout a huge swathe of the US. Governatorial election promises in the southeastern US are almost universally lies about quality of life improvements, from healthcare changes in florida benefitting no one to roadwork that never happens being promised every election cycle in alabama and mississippi. There is a HUGE disconnect between representatives and their constituents in these states, and they’re not the only ones.

    Realistically, that money is not being used effectively to sway anyone, especially when little is actually used for propaganda, and weak vectors are chosen. Many campaigns are still running on outmoded methods of contact, like outdated lists of people for cold mailing, text messages that wind up in your spam filter, and shock value ads that only serve to annoy and change VERY few minds about anything.

    You have a very optimistic outlook on how any politician views a letter or email from a constituent. Within my whole lifetime, I cannot name ONE politician in the US that has changed course over constituent contact. Not for any single thing. That’s why someone asked if you were eight years old earlier; most people from 25-40 years of age have, at this point, accepted that the current system does not operate in the way that we were taught in school. Instead, we have this broken system where the cries of the masses enter the void, and MAYBE ONE “representative” echoes them to a person or place where change can begin. The ones that do are decried so unbelievably fast it makes your head spin, and the ones that retain office while doing so are treated like crazy extremists by any media that could inform people of their goals, so there’s no hope of popular/uninformed support.









  • PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

    PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there


  • It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).


  • Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

    Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

    TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!